Adding Mods to a Server

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TheBaconator

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Jul 29, 2019
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If there is another thread like this, please let me know.

I'm planning on getting a server and plan on using the Unleashed Pack. Here's where the trouble is: I don't like some of the mods. I plan on disabling some mods like Dartcraft and stuff and planning on enabling BiomesOP. Another thing is that I plan on manually adding mods like Gregtech and Advanced Machines. Do I need a different server-side mod installed for that, or is the one that I used for my client-side mod fine? Also, how do I disable and enable mods already in the pack? Thanks in advance!
 

lavarthan

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Jul 29, 2019
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I plan on disabling some mods like Dartcraft and stuff and planning on enabling BiomesOP.
To disable on a server the easiest way is to delete them.

Another thing is that I plan on manually adding mods like Gregtech and Advanced Machines. Do I need a different server-side mod installed for that, or is the one that I used for my client-side mod fine?
As of 1.3.x there is no need for separate downloads if the mod is universal. The mods you listed are universal and the same mod needs to be added on both the server and the client. Server side only need to be installed on the server and client only need to be installed by the client. If you install a client/server side on the wrong side it is liable to cause errors, be sure to check the install process for each.
 

Norfgarb

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Jul 29, 2019
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how do I disable and enable mods already in the pack?

Mods in the mods folder that are disabled in the server pack have ".disabled" at the end of the file name, rename the file to the same name without ".disabled" at the end to enable the mod, similarly you could add ".disabled" to the end of a file name to disable that mod.

Do I need a different server-side mod installed for that, or is the one that I used for my client-side mod fine?

As stated above client and server use the same mod files as of minecraft 1.3 (vanilla minecraft version)