I'm trying to setup a Unleashed 1.1.4 server with some added mods (Falling Meteors, Fossils and Archaeology Revival, Galacticraft, and Jammy Furniture).
Running the server with no additional mods, I'm able to connect with the 1.1.4 unleashed client and able to dump the NEI ID list for reference with no problem.
The first mod I'm trying to add is Fossils and Archaeology. I run 'grep -R CONF ForgeModLoader-server-0.log' and get the following conflicts.
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10001 item slot already occupied by mods.fossil.items.forge.ForgeItem@1434bf7d while adding extrautils.item.ItemPaintbrush@1307b1e8
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10014 item slot already occupied by mods.fossil.items.forge.ForgeShovel@18ac425 while adding extrautils.item.ItemNodeUpgrade@3d5359ed
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10000 item slot already occupied by mods.fossil.items.ItemBioFossil@aba2784 while adding extrautils.item.ItemGoldenLasso@4378509c
... plus 12 other conflicts in that range.
When I search the dump ID list I just recently created, I go to the 10000 entry and find that it's unused.
Item. Unused ID: 10000
Item. Unused ID: 10001
Item. Unused ID: 10002
Item. Unused ID: 10003
Item. Unused ID: 10004
Item. Unused ID: 10005
Item. Unused ID: 10006
I'm really trying to avoid taking the entries in fossils and randomly picking another section to see if those are free, especially when I have 3+ other mods to try to add.
Is there a way to get a more complete list of taken and free ID's? Or maybe another suggestion as to how I can easily handle the ID conflicts when adding these mods?
(Oh, and how does one put things in collapsible sections, like spoilers?)
Running the server with no additional mods, I'm able to connect with the 1.1.4 unleashed client and able to dump the NEI ID list for reference with no problem.
The first mod I'm trying to add is Fossils and Archaeology. I run 'grep -R CONF ForgeModLoader-server-0.log' and get the following conflicts.
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10001 item slot already occupied by mods.fossil.items.forge.ForgeItem@1434bf7d while adding extrautils.item.ItemPaintbrush@1307b1e8
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10014 item slot already occupied by mods.fossil.items.forge.ForgeShovel@18ac425 while adding extrautils.item.ItemNodeUpgrade@3d5359ed
2013-09-14 21:45:07 [INFO] [STDOUT] CONFLICT @ 10000 item slot already occupied by mods.fossil.items.ItemBioFossil@aba2784 while adding extrautils.item.ItemGoldenLasso@4378509c
... plus 12 other conflicts in that range.
When I search the dump ID list I just recently created, I go to the 10000 entry and find that it's unused.
Item. Unused ID: 10000
Item. Unused ID: 10001
Item. Unused ID: 10002
Item. Unused ID: 10003
Item. Unused ID: 10004
Item. Unused ID: 10005
Item. Unused ID: 10006
I'm really trying to avoid taking the entries in fossils and randomly picking another section to see if those are free, especially when I have 3+ other mods to try to add.
Is there a way to get a more complete list of taken and free ID's? Or maybe another suggestion as to how I can easily handle the ID conflicts when adding these mods?
(Oh, and how does one put things in collapsible sections, like spoilers?)