A quick questions on pipes

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JuliCash

New Member
Jul 29, 2019
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Hey Guys,

im very new to this whole mod-thing and i have a quick question:

I want to build a pipe-setting, that if a Chest is full than the Items go into another chest.

But if i build it like this the just split random and the junktion.

How can i do this?

Another thing:
Do Items despawn in Pipes? (Like the usual 5min-timer)

And another thing, it seems that Items pop-out of the Pipes from time to time (Not on a Chest oder something like this, just in the pipesystem or at a junktion).

thx
 

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cestislife

New Member
Jul 29, 2019
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How buildcraft pipes work is that if it meets a junction, it will split equally between the available routes even if a certain inventory is full.

There is no remedy to the thing being full and the stuff pops out with that, as far as I know but you can stick an obsidian pipe somewhere to pick up the dropped items when it meets the full chest.

I don't think know you can have a "no overflow" system with buildcraft pipes which I dearly miss of redpower tubes.
 

Bnagers

New Member
Jul 29, 2019
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From what I read, haven't tested it myself, if you have a diamond pipe attached to the chest/machine it will send the item into it until it is full, then the item will find an alternate path rather than overflowing. Kinda like the old advanced insertion pipes. In your image, replace that junction with a diamond pipe and set what items you want to go into the chest in the diamond pipe's filter.

As for finding random spills, they are usually caused by chunks deloading, so only half the pipe is loaded and when items get to the 'end' they spill out. Can be fixed with a world anchor or similar if it's a major problem, or by switching machines off if you're travelling away.

And items don't despawn in pipes.
 

Jugg3rV

New Member
Jul 29, 2019
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I experienced that, with a very long pipe (15-20 blocks) some items drop out of the pipe, if the chest is already full.
Which brings me to the conclusion that the way an item goes is determined the second it enters the pipe.

For evey split, there is a 50 / 50 chance, if you don't use any routers, or gates.

As for liquids, they seem to travel backwards the pipe, if the container is full. Thus they go back to the pump or wooden pipe and back the way they are supposed to go again.
I think liquid moving backwards also reduces the amount a pipe transports, since the max amount of liquid a pipe can hold is used by "two" liquids moving in two different directions.
 

Vegoraptor

New Member
Jul 29, 2019
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I would suggest you to use an iron pipe with a gate to determine if the inventory is full, if so emitting a redstone signal to switch the pipes output face and so sending the items to chest two, where you can do the exactly same to get to chest three etc.
 

benben500

New Member
Jul 29, 2019
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I can't understand your request that well, but if you are trying to:

1. Move items out of a chest once it is full, use the gate settings "inventory full" and "energy pulsar"

2. Have items go a different way, use the gate settings "inventory full" and "emit redstone signal", which could activate a piston system and making another pipe the only route.