This is going to sound easy at first, but it's tricky...
I should have just recorded a quick video rather than try to explain it, but I'm at work now so this will have to do. I linked an earlier version of the room below for a visual reference, though it predates the XP fountain:
This concerns probability when running liquids and items split through pipes. It's easier to bypass this problem with emerald transport pipes, but they don't help with liquid.
There are two things I'm trying to do. Both of which revolve around splitting 1 source into 5 or 6 different outputs and getting the probability for each one of them to be equal. This is something that I THOUGHT I would be able to just pop in and experiment with but it's not that simple.
First off is a matrix of 6 furnaces coming off of my auto-sorter. I want it to separate the items I want it to auto-smelt, have it all go into one chest and then semi-evenly sorted out among the 6 furnaces. I could use an emerald pipe, but I still feel like there's a pattern I can make with regular pipes to get 6 outputs each with a 16.6% chance.
Second, you can see a few tanks on the wall next to the smelter full of liquid XP. Last night, I discovered that I could set it up like a fountain, with some additional tanks at the top, with XP shower heads always on, and an additional pump taking from the main tanks to keep a steady stream of 5 XP shower heads, all falling back down on the grates, refilling the original tanks (Which are all about 15 blocks high now).
It's a cool effect, but I was hoping I could find some similar pattern for the input grates that will also output from each tank randomly, with a 20% chance to output into each tank as the XP filters through the fountain. The hope being that the levels in each tank would fluctuate up and down slowly over time as the fountain flows, with each tank ultimately "trying" to reset itself back to an even amount.
I feel like this could be easily done with gates or something, but I want this to end up being a practical build. I want to reign in the math.
Anyone else got any ideas? Or could someone here maybe at least help me clarify the mechanics behind what object goes to which pipe, etc to see if it's even possible?
I should have just recorded a quick video rather than try to explain it, but I'm at work now so this will have to do. I linked an earlier version of the room below for a visual reference, though it predates the XP fountain:
This concerns probability when running liquids and items split through pipes. It's easier to bypass this problem with emerald transport pipes, but they don't help with liquid.
There are two things I'm trying to do. Both of which revolve around splitting 1 source into 5 or 6 different outputs and getting the probability for each one of them to be equal. This is something that I THOUGHT I would be able to just pop in and experiment with but it's not that simple.
First off is a matrix of 6 furnaces coming off of my auto-sorter. I want it to separate the items I want it to auto-smelt, have it all go into one chest and then semi-evenly sorted out among the 6 furnaces. I could use an emerald pipe, but I still feel like there's a pattern I can make with regular pipes to get 6 outputs each with a 16.6% chance.
Second, you can see a few tanks on the wall next to the smelter full of liquid XP. Last night, I discovered that I could set it up like a fountain, with some additional tanks at the top, with XP shower heads always on, and an additional pump taking from the main tanks to keep a steady stream of 5 XP shower heads, all falling back down on the grates, refilling the original tanks (Which are all about 15 blocks high now).
It's a cool effect, but I was hoping I could find some similar pattern for the input grates that will also output from each tank randomly, with a 20% chance to output into each tank as the XP filters through the fountain. The hope being that the levels in each tank would fluctuate up and down slowly over time as the fountain flows, with each tank ultimately "trying" to reset itself back to an even amount.
I feel like this could be easily done with gates or something, but I want this to end up being a practical build. I want to reign in the math.
Anyone else got any ideas? Or could someone here maybe at least help me clarify the mechanics behind what object goes to which pipe, etc to see if it's even possible?