A problem with Soartex and ultra-transparent water

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Ieldra

Popular Member
Apr 25, 2014
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I've decided to give this texture pack a new try. I actually like its general style much more than that of the resource pack I've used so far, but I've run into the same problem that made me give up on it last year: the water is ultra-transparent. Some thread elsewhere recommended I install Optifine in order to get more options, but that didn't remove the problem and no water-related graphics setting I could find made any difference at all.

I would've concluded that water just looks extremely bad in this pack but I've seen videos where people played with it and the water looks fine. The sympton is that water is so transparent that it's almost invisible. In fact, if you fly a few blocks above it you won't see it unless you know what to look for.

Is there anything I can do?
 
Thanks. I went there and did as you suggested. We'll see.

BTW, I had the same problem in my 1.6.4 world last year. That's why I had decided the water in this resource pack looks so ugly that I never want to use it. Only apparently it's a glitch. I only noticed yesterday when I watched someone in a video playing Sky Factory 2 with this resource pack and the water looked ok.
 
My only problem with the water is when its in a cauldron. You can't even tell if there's water inside.

Other than that I find the transparency handy for finding clay and whatnot :)
 
From other thread:
I'm pretty sure that is as intended. At least this is how it have looked for me ever since I can remember.

With Optifine, clear water ON:
b0F3vGO.png


With Optifine, Clear water OFF:
PS881EF.png


The difference is how far light penetrates down(how "murky" the water becomes with depth).

And I have honestly never had any problems with noticing it. It is clear yes. But real water is not a opaque blue substance.
If you have problems spotting the water, it might also help if you use a world gen mod that actually generates beaches etc. instead of vanilla/BoP which just have normal block going from above water to under water.
 
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Well, I don't have problems finding the water, it's just that I find it ugly in the extreme. Real water surfaces aren't nearly that transparent. Aren't resource packs supposed to make Minecraft look better? Something is wrong when the default 16x water looks better than in a 64x resource pack.
 
Real water surfaces aren't nearly that transparent.
I don't know what kind of water you live near, but the sea I live next to(and by next to I mean literally NEXT to) is quite clear on a calm day. So is the water I have encounters in swimming pools etc. I have never encountered anything like the vanilla blue "water" (actually that is not true, I think I have seen some well used industrial machining cooling fluid that looked somewhat like it once). Sure river, bog and similar water might be more murky and the surface of water on more stormy days might be less transparent. But implementing a way to detect how you want the same Water block to be rendered would be impossible by Soartex, so a transparent water with a slight ripple on the surface seems like a decent compromise to me.


Aren't resource packs supposed to make Minecraft look better? Something is wrong when the default 16x water looks better than in a 64x resource pack.
Well, personal preferences. I cannot stand how vanilla water looks and loves how soartex does it.
 
The thing is that water surfaces tend to look more opaque in most light conditions unless you're very close, even if the water is crystal-clear. On a very calm day, it actually looks like a mirror. For that reason, I find this hyper-transparency extremely jarring.

I guess I can always copy another texture pack's water texture... haven't tried such a thing yet, but as long as I copy both the texture and the frame declaration for the animation it should work, right?