Here is the changelog:
#3.6.0
- Added: Oil biomes! Additional changes to oil generation. (CovertJaguar)
- Added: Pump control list. Can be used to prohibit the pumping of specific liquids in specific dimensions. (immibis)
- Changed: Rewrote the Auto Crafting Table from the ground up. Now called “Auto Workbench”. 100 % compatible with vanilla hoppers. Items that cannot stack can’t be used in them anymore. They will not pull from adjacent inventories anymore, use hoppers/chutes instead. Crafting now has a time cost, the auto workbench does however not require power. (CovertJaguar)
- Changed: Improved oil physics to produce behaviour between water and lava. (CovertJaguar)
- Changed: Oil is now flammable. (viliml, Krapht, CovertJaguar)
- Changed: Stirling engine only accepts valid fuels from pipes. Combustion engines accepts liquids containers and ice.
- Bugfix: Several fixes to the laser crafting table. (CovertJaguar)
- Bugfix: Pipe wire state now persists on reload. (target-san)
- Bugfix: Removed builder crafting recipe, builder from creative inventory. (mcrobin4002, SirSengir)
- Bugfix: Disabled grass facades. (Krapht)
- Bugfix: Fixed crash on facade removal. (Flow86)
- Bugfix: Fixed addToRandomInventory. (Flow86, CovertJaguar)
I love the oil biomes and other tweaks, mainly the pump control so my new server can disable lava pumping the nether, but let pumps work anywhere else.
A change I actually hate, and mean real FUCK levels of hate is that the Autocrafting table was basically nerfed. It now takes time, does not work with unstackables, and can not pull from adjacent inventories.
Luckily adding such a table is planned for Logistics Pipes as seen in Issue # 657 created here:
https://github.com/RS485/LogisticsPipes/issues/657
This means that Logistics Pipes will become an even more important part of any modpack.
Edit: See the main BuildCraft site for 3 pictures of these new oil biomes, which are AWESOME.
http://www.mod-buildcraft.com/