Hello fellow FTBers! We run a hybrid modpack that uses the majority of TechWorld 2 mods, and a small handful of hand-picked Horizons mods, and as the server Admin, I'm generally the go-to guy for various questions about mod functionality, interoperability or otherwise...for the most part, I can find answers to stuff I don't know through wikis or this forum, but over time I've accrued a list of things I (and our players) would really love having answered that I haven't found great info on elsewhere. I hope mods don't mind that throw them all in one thread, I am guessing this is preferred over me creating a dozen threads with tiny questions (but if the latter is indeed the preference please just let me know).
We all really appreciate any answers anyone can give us!
1. [Metallurgy3 3.3.3.1] "Precious ores" not generating in the world?
I was only recently made aware of this, nobody's found any yet and enough time has passed / enough has explored that I'm sure it hasn't generated. I can't say what version may have caused this, but after poring over the /Metallurgy3/MetallurgyPrecious.cfg, I did see that for Zinc, "Vein Chance"=0.
- Can anyone explain how specifically this field works? Ideally, how any of the "worldgen" config fields work for Platinum/Silver/Zinc. I have attempted to adjust these values and test, but have not had any success in seeing the ores (including seeing them in dungeon chests, which config options also exist for).
- Is it possible other mods are "hijacking" the spawn of these ores? It's really the only thing I can think of that explains why we aren't seeing these generated.
2. [Metallurgy3 3.3.3.1] How to handle ores in the world that have been corrupted (after updating from v3.3.1.8 to v3.3.3.1)?
This issue actually appears to have affected every Metallurgy item/block/otherwise since updating, all inv items disappeared, and as the bold text suggests, any ore that had existed in the world has since been corrupted (purple/black, Waila has no info on it, and hitting it instantly breaks the blocks and nothing drops). I am happy to report that any new ore generated is totally fine, and new items and such are also fine, but I am curious if:
- anyone else has experienced this when updating Metallurgy?
- did we update it incorrectly, or is there some procedure we didn't follow or need to be aware of?
- is this, to anyone's knowledge, a fairly common occurrence?
3. [Metallurgy3 3.3.3.1][Emasher Resource 1.2.3.4] Is there some way / tool for regenerating ore in the world?
Even though oregen seems to work fine for Metallurgy ores not mentioned in question 1 (and even if I did fix it given someone's advice/tips), players will have to travel a very long distance to hit new chunks to generate and wouldn't actually know when they are in new chunks. I also just learned that there is apparently another new ore (Emery Ore from Emasher's Resource), so a tool to regenerate the ores would be even MORE helpful
4. [Thermal Expansion 3.0.0.7] Sound effects? I'm guessing 'no' unfortunately due to my fruitless config search, but I've recently starting using (and loving, i might add) Thermal Expansion machines/power/etc for the first time, and my only minor gripe is that it's all eerily silent.
5. [Archimedes Ships 1.4.5] Players falling through / out of airships.
- When a player uses a ship's "helm" block to begin piloting it, any other players standing on the airship (haven't tested this with sea ships yet) will fall through. The obvious and quick solution to this is to have players board the ship in a specific order / method, but I am curious if this is known to anyone else (to see if I need to report this or not!), if there's something I can do, or some way players can build their ships such that this won't happen?
- Players sitting in Passenger Seats of ships will, when the ship has gained enough speed, glitch and "pop" out, although for the pilot the player appears to still be in the ship (though this is not the case, they have actually fallen out). Is this known to anyone else, and again, on the off chance, is there any known work arounds or builds that can prevent this?
6. [Forestry 2.3.1.1] Mod Compatibility / Integration
- Is there any way to put non-forestry trees through the multi-farm?
- Is there any hidden Biomes o' Plenty and Forestry compatibility options hidden inside either one's config files?
General Questions
- Are there any other compatibility options between mods not turned on by default?
- This may be a dumb question and if so I apologize, but what is the most popular and complete FTB Wiki? I ask this because only today have I noticed that feed-the-beast.com actually has a Wiki - We've all been using ftbwiki.org. Upon realizing this I had assumed the wiki on this site would be the most popular and complete one, but it seems to be missing significantly more pages than the other. I am planning to contribute on a number of pages missing info or lacking an in-depth description, but would rather contribute (and use) the most popular one.
If we need to provide more info or context for questions, config settings or log files, please do not hesitate to ask, I'm happy to provide additonal info. Thanks to everyone in advance! And thanks for being helpful to others in the past, you've all answered many of our questions already that google has brought us here when looking for answers or support!
We all really appreciate any answers anyone can give us!
1. [Metallurgy3 3.3.3.1] "Precious ores" not generating in the world?
I was only recently made aware of this, nobody's found any yet and enough time has passed / enough has explored that I'm sure it hasn't generated. I can't say what version may have caused this, but after poring over the /Metallurgy3/MetallurgyPrecious.cfg, I did see that for Zinc, "Vein Chance"=0.
- Can anyone explain how specifically this field works? Ideally, how any of the "worldgen" config fields work for Platinum/Silver/Zinc. I have attempted to adjust these values and test, but have not had any success in seeing the ores (including seeing them in dungeon chests, which config options also exist for).
- Is it possible other mods are "hijacking" the spawn of these ores? It's really the only thing I can think of that explains why we aren't seeing these generated.
2. [Metallurgy3 3.3.3.1] How to handle ores in the world that have been corrupted (after updating from v3.3.1.8 to v3.3.3.1)?
This issue actually appears to have affected every Metallurgy item/block/otherwise since updating, all inv items disappeared, and as the bold text suggests, any ore that had existed in the world has since been corrupted (purple/black, Waila has no info on it, and hitting it instantly breaks the blocks and nothing drops). I am happy to report that any new ore generated is totally fine, and new items and such are also fine, but I am curious if:
- anyone else has experienced this when updating Metallurgy?
- did we update it incorrectly, or is there some procedure we didn't follow or need to be aware of?
- is this, to anyone's knowledge, a fairly common occurrence?
3. [Metallurgy3 3.3.3.1][Emasher Resource 1.2.3.4] Is there some way / tool for regenerating ore in the world?
Even though oregen seems to work fine for Metallurgy ores not mentioned in question 1 (and even if I did fix it given someone's advice/tips), players will have to travel a very long distance to hit new chunks to generate and wouldn't actually know when they are in new chunks. I also just learned that there is apparently another new ore (Emery Ore from Emasher's Resource), so a tool to regenerate the ores would be even MORE helpful
4. [Thermal Expansion 3.0.0.7] Sound effects? I'm guessing 'no' unfortunately due to my fruitless config search, but I've recently starting using (and loving, i might add) Thermal Expansion machines/power/etc for the first time, and my only minor gripe is that it's all eerily silent.
5. [Archimedes Ships 1.4.5] Players falling through / out of airships.
- When a player uses a ship's "helm" block to begin piloting it, any other players standing on the airship (haven't tested this with sea ships yet) will fall through. The obvious and quick solution to this is to have players board the ship in a specific order / method, but I am curious if this is known to anyone else (to see if I need to report this or not!), if there's something I can do, or some way players can build their ships such that this won't happen?
- Players sitting in Passenger Seats of ships will, when the ship has gained enough speed, glitch and "pop" out, although for the pilot the player appears to still be in the ship (though this is not the case, they have actually fallen out). Is this known to anyone else, and again, on the off chance, is there any known work arounds or builds that can prevent this?
6. [Forestry 2.3.1.1] Mod Compatibility / Integration
- Is there any way to put non-forestry trees through the multi-farm?
- Is there any hidden Biomes o' Plenty and Forestry compatibility options hidden inside either one's config files?
General Questions
- Are there any other compatibility options between mods not turned on by default?
- This may be a dumb question and if so I apologize, but what is the most popular and complete FTB Wiki? I ask this because only today have I noticed that feed-the-beast.com actually has a Wiki - We've all been using ftbwiki.org. Upon realizing this I had assumed the wiki on this site would be the most popular and complete one, but it seems to be missing significantly more pages than the other. I am planning to contribute on a number of pages missing info or lacking an in-depth description, but would rather contribute (and use) the most popular one.
If we need to provide more info or context for questions, config settings or log files, please do not hesitate to ask, I'm happy to provide additonal info. Thanks to everyone in advance! And thanks for being helpful to others in the past, you've all answered many of our questions already that google has brought us here when looking for answers or support!