8 things I learned after my first FTB world

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AlwaysGoofingOff

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Jul 29, 2019
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First post.

Ultimate pack, recommended version. (1.4.7 I think?)

I know 1.6 is coming out Soon(tm) and I'm taking a break from my first FTB world and doing a retrospective on what I learned. I'm also seeking advice/tips from the FTB community.

Things I learned...

1) Start with a quartz grinder or slag furnace. I discovered both of these after it was too late.

2) Spread out your machines
I had an initial starter base, then built my primary base. I made an octogon 15 blocks per side. I had 3 floors. I placed energy generation on the bottom basement floor, production on the second (main) floor, and magical stuff on the third floor - such as Thaumcraft, Enchanting room, etc.

That's 3711 internal blocks of space. It should have been enough, at least for a while. But I placed my machines too close to each other and eventually the areas became clogged with pipes and wires in between. Things became messy fast and I will try to plan better in my next world. I'm even considering a "baseless" world where I just build outside with no base and expand organically. It might be fun to figure out defenses against mobs that don't rely on traditional walls. To avoid rain, I'd go up to 200ish height and make a floating ceiling. I was thinking glass, or glass viewers eventually, but maybe I could make a cool floating mural in the sky? All that slag->rockwool could be used.

3) Ender tanks
I discovered these yesterday. Previously, my setup for transferring lava from the nether was very clunky. I never got to the point of making tesseracts in my world. So instead I had a pump going into a liquid transposer. It would fill buckets and put them into an ender chest. Then I would pump them out of an ender chest in the overworld into another liquid transposer to fill a BC tank. Also since I haven't figured out gates yet, I used to just endlessly pump the buckets, full or not, out of both chests and use diamond pipe loopbacks to put the wrong type of buckets back into the chests. So occassionally because of the tick timings I'd have one side repeatedly "grabbing" the buckets and looping them before the other side could grab them.

Also I never figured out a hands-free MJ solution in the nether and didn't want to setup an EU->MJ conversion setup there. So I tried pumping the lava into a magmatic engine. I knew it would overheat and I'd need to whack it to restart, but I had no idea how quickly and frequently it would do this. It's a pain.

This setup was already fragile and clunky. Ender tanks renders it stupidly obsolete.

4) Learn gates
I really need to figure these out. Right now I have dozens of redstone engines everywhere endlessly pumping items through silly loopback systems because I haven't learned gates. The first thing I need to learn is how to route items to an alternate location once the first location is "full". This is killing me all over my base. My harvester runs out of seeds or dumps them on the ground. I can't automate the placement of my saplings from my Steve Cart farm into my Compressor or Fermenter because I don't know how to stop the flow and it'll just dump them everywhere.

I've been reading up on gates and think I'll do much better in my next world.

5) Emergency recovery kit
I died several times in places that made recovery impractical because I didn't have an emergency recovery kit. Dying near a blaze spawner 400 blocks, over laval oceans, from the nether portal. Trying to take on a skeleton spawner only to be chain-knocked back by skeleton arrows...off a cliff...onto a zombie spawner (yes).

Both times I lost all my caving loot and my mining drill, jetpack, batpack, enchanted armor. If I had a good emergency kit, with a JETPACK, I could have recovered most of my loot quickly before it despawned.

6) Twilight Forest earlier
I spent a long time being bottlenecked on redstone. Once I eventually got around to checking out the Twilight Forest and found a large hollow hill....holy Redstone Nodes Batman! I need to hit this place earlier in my next world. I spent about 30 minutes chasing down 4-5 redstone ores in caving. In one run in the Twilight Forest I came back with 2 stacks, with tons left behind for future trips.

7) More MJ before rushing to quarry
I work best when I set goals and I decided to aim towards building a quarry. I took frequent side quests as needs arose, such as enchanting room, Thaumcraft, mob farm, automating my farming. But generally my goal was on building a quarry. With Gregtech installed this took some time.

Once I did have one built, I learned that my MJ production was pitiful. I had 3 redstone energy cells that I would swap between powering the quarry and charging at my base. I had 1 peat engine, 3 combustion engines, 3 hobbyist steam engines, and 1 electrical engine. That's 26.8 MJ/t I think. But this also had to power by automated farm, fermenter, 3 stills, and various other machines. What was left over was a pitiful amount to charge my redstone cells and thus my quarry either ran super slow or sat largely idle while waiting on my cells to charge.

Next time I think I'm going to work towards a more robust MJ setup earlier on. Hopefully getting a boiler online around the same time as I achieve my quarry

8) Use Factorization for ores
I realized after a while that my play pace is slow and I branch off on tangents frequently. Exploring places, cleaning stuff up, testing out mods. I know time is the most valuable (and only "real") resource in Minecraft, but I play slowly. Because of this, I could constantly have some ores "baking" in the Factorization system and trippling my ores. I know it's slow, but why not? I'd still use a normal TE setup for when I need stuff quickly, and probably eventually use an IC2 setup when I have energy to spare and I'm in a rush. (because it's the fastest, right?) But for the pace I play, the trippling efficiency of Factorization would be great for me.

Anyhow, those are some of the things I learned. Maybe another new player will learn from this, or an experienced player could provide more tips/suggestions to help me get the most of out FTB.
 

Wekmor

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Jul 29, 2019
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9) Turtle Quarry
Use Mining Turtles to mine if you don't have a quarry. They are pretty cheap to make (3 diamonds, some redstone, some iron, not a lot). They are not that fast, but you can have a turtle running and mine by hand aswell
 

lindyhopfan

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Jul 29, 2019
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There are other options besides gates for improving your item transport to eliminate feedback loops and properly handle excess materials. RedPower tubes, Applied Energistics, etc. Gates are a great solution for some things, but there are cases where gates are far from being the most elegant solution. So, learn gates, use gates, but also investigate what your other options are.
 
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Saice

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Jul 29, 2019
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While I like that your sharing your first try at FTB. Realize these are not always ture becuase of play style and starting locations.

Mostly you got some good advice. But not everything is going to want to do TF early or at all. Just like not everyone wants to deal with Factorization and might instead for for the Induction Furance or just puliverize/maceate to dust for their ore dubling.

This is there is a lot of options and not everyone wants to go down the same path.

But over all decent advice.
 

AlwaysGoofingOff

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Jul 29, 2019
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This is there is a lot of options and not everyone wants to go down the same path.


Agreed. I meant this post as lessons for myself to follow in my next FTB world, not necessarily as generic advice to everyone. If others play like me, then perhaps my comments could be useful. But that's the wonderful thing about FTB - there's several ways to play and several ways to accomplish most things.
 
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casilleroatr

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Jul 29, 2019
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Facades and microblocks notwithstanding, I try to build with at least two levels of clear space between the ceilings and floors. I find it helps to have gaps within the walls too.

It is awesome though that Applied Energistics supports Facades - I like to make things look good
 

Saice

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my wireing/piping trick is an extra 3 high floor above or below my actual floor. Just run power and pipes under or over everything.
 

Quesenek

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Jul 29, 2019
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I don't know if it has been fixed in the current version of ultimate (1.1.2), but in my 1.0.2 world the ender tanks corrupted my save. Otherwise they are basically the same as a tesseract.
 

arentol

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Jul 29, 2019
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First post.

Ultimate pack, recommended version. (1.4.7 I think?)

I know 1.6 is coming out Soon(tm) and I'm taking a break from my first FTB world and doing a retrospective on what I learned. I'm also seeking advice/tips from the FTB community.

Things I learned....

1. Because resources are infinite this is useful, but not necessary. Definitely a playstyle thing, and if going for early AE setup it might work against you to make the quartz grinder. But in general, this is usually a good idea.

2. One solution to this is to build four buildings that come together at one corner (with a very small gap between). Power, production, magic, etc... As any one needs more room than originally planned just expand it away from the corner. Each building ends up with 2 other buildings next to it. So the two that need power the most should be next to the power building, and the other one (magic most likely) should be the opposite corner from the power plant. The nice thing about this method is that the total volume gained with each addition goes up quickly with each expansion. For instance, if you start with a 10x10 (internal) you get 100 square meters of space. If you add another 10 to each side you end up with a 20x20 and gain 300 square meters in that expansion, and another 20 makes it a 40x40 and you gain 1200 square meters. You can also expand mostly along one axis only if you need to. For instance, if your production area is expanding fast then you might want to expand your power plant only along the wall facing the production area since that is where all the power is going to go anyway.

3. Skip the ender tanks and learn tesseracts instead. You will find all three tesseracts to be invaluable and well worth the minimal effort needed to start making them.

4. Basic autarchic gates are fantastically useful and easy to use. They are a simple and awesome replacement for redstone engines. Once you have the means to produce then you really should. You can then take your time learning the more complex versions.

5. Excellent idea.

6. This is both world and playstyle dependent. Personally while I have run low on redstone early on, by the time I am prepped to clear a decent size hollow hill I have enough mining income to not have to worry about running out of redstone again.

7. More power is indeed very important before setting up quarries. I generally go with a low pressure boiler run off a Steve's Carts tree farm + sawmill because it can power all my basic MJ equipment + the AE system needed to run it, and have enough power left over to run a quarry at full speed. The best part is that the AE system can also act as the sorting system for the quarry output.

8. There are three approaches to this... Maximize the amount of ore gathered, maximize what you get from each ore gathered, or do both. Early game, or if you hand gather ores, it makes more sense to do whatever it takes to get more ingots per ore. But if you use automated systems to gather ore then it is generally cheaper and faster to set up more/faster ore gathering systems than to set up ore tripling systems. And as you set up faster gathering it keeps getting harder to provide tripling systems that can keep up with your income.... So there is little point in doing it at all except if there is one ore you can't keep in adequate supply for some reason.

Sent from my SCH-I605 using Tapatalk 2
 

SatanicSanta

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Jul 29, 2019
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I've been meaning to get more into gates. The most I know is that Autarchic gates are lag free and cheaper (I think, who cares though? I hate crafting pistons for some reason), and that chipsets and gates can replace circuits with IC2.
 

arentol

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Jul 29, 2019
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My solution for Pistons before I have my full AE system implemented (and I make a LOT of them for my AE system) is to have a fabricator with the pattern in it, and a chest next to it with 4 stacks of cobble, 3 stacks of wood, and 1 stack of iron, which is enough for 64 pistons. Then whenever I need some pistons I just drop some redstone into the fabricator and out pops that many pistons. I also put another fabricator next to it with the sticky pistons recipe in it and whenever I need those I make some pistons in the first fabricator, then drop rubber into the second and I am done.

Later when my AE system is partially implemented I set up AE to export cobblestone, wood, and iron to the fabricator chest. But before doing so I set up just one stack of each in the chest, and fill the rest of the chest with tree taps. Then whenever I need pistons I drop redstone in the fabricator (no more than 15 at once so I don't empty the cobblestone stack), and AE refills the chest for me.

Eventually I have an AE crafting system fully built, and then I just use a crafting pattern for them. But that is usually pretty late game for me because I use so much quartz on other things.
 

Dkittrell

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Jul 29, 2019
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9) Turtle Quarry
Use Mining Turtles to mine if you don't have a quarry. They are pretty cheap to make (3 diamonds, some redstone, some iron, not a lot). They are not that fast, but you can have a turtle running and mine by hand aswell
Don't
"Require " 3 diamonds. Rubys, sapphires etc will work . Now diamond pick is better because you get obsidian and iridium with the diamond pick , the other picks just destroy those two items