Found this article on cracked.com of all places, but its pretty interesting.
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
What i found most interesting was that if a game was designed so that players did Fun things to get to an end Goal, completing all of those tasks and getting 'the Prize' was LESS rewarding than if the things they had to do leading up to the Goal/Prize were boring. Just looking at vanilla minecraft, it might explain why people hold right click for hours, mining stone, to finally find that Diamond.
Also interesting is that neuroscientists citing studies done on rats are being consulted on how to create games peoplebecome addicted to enjoy.
Thoughts?
http://www.cracked.com/article_18461_5-creepy-ways-video-games-are-trying-to-get-you-addicted.html
What i found most interesting was that if a game was designed so that players did Fun things to get to an end Goal, completing all of those tasks and getting 'the Prize' was LESS rewarding than if the things they had to do leading up to the Goal/Prize were boring. Just looking at vanilla minecraft, it might explain why people hold right click for hours, mining stone, to finally find that Diamond.
Also interesting is that neuroscientists citing studies done on rats are being consulted on how to create games people
"they had to change the mechanics of the game, so players would instead keep doing the same actions over and over and over, whether they liked it or not. So game developers turned to Skinner's techniques.
This is a big source of controversy in the world of game design right now. Braid creator Jonathan Blow said Skinnerian game mechanics are a form of "exploitation." It's not that these games can't be fun. But they're designed to keep gamers subscribing during the periods when it's not fun, locking them into a repetitive slog using Skinner's manipulative system of carefully scheduled rewards."
Thoughts?