Problem 100% CPU load, players falling out of world on teleport/map load

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Cheetohz

New Member
Jul 29, 2019
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Running mcpc+ on unleashed 1.1.2 with a few plugins.

Its peaking a single core of an i7 3770. Idling with no players online at 50-60% load.

When players log in, sometimes they will fall through the map and lose all items.

Any suggestions? Is it possible to enable multi threading yet in java? Server is running on a Debian system.

Edit: Server only has 5 players total. When issues have been reported, only a single user has been online.

Edit2: This is a dedicated line, receiving a steady 100/10 link and 15ms to most places.
 

gkid117

New Member
Jul 29, 2019
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it could be your using a single thread instead of a core, i run my tekkit and ftb across all of the cores to load balance it and prevent over-load of the threads. I used to get 100% with ftb when i was using a single thread and did lead to crashes and etc.
 

Cheetohz

New Member
Jul 29, 2019
56
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it could be your using a single thread instead of a core, i run my tekkit and ftb across all of the cores to load balance it and prevent over-load of the threads. I used to get 100% with ftb when i was using a single thread and did lead to crashes and etc.

This is the issue exactly, how do I go about using 100% of the CPU?
 

cjm721

New Member
Jul 29, 2019
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Minecraft is not mutlithreaded. It only runs on one thread. You can distribute the GC and some of the network to other cores but the main thread is only one. Have you checked entities or checked loaded chunks to see if there is an out of control mob spawner?
 

Cheetohz

New Member
Jul 29, 2019
56
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Nope. Unsure how to check that. Sounds like I'll have a bunch of research to do

Sent from my Galaxy Nexus using Tapatalk 4
 

Cheetohz

New Member
Jul 29, 2019
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Problem resolved, it was caused because of a single redstone clock. i could watch the ticks per second drop fairly quickly after placing it. It dropped from the normal 20 TPS to 9TPS, and just as quickly as it dropped, it rose when it was destroyed

Just a heads up for other admins to watch out for these items.
 

cjm721

New Member
Jul 29, 2019
734
0
1
Problem resolved, it was caused because of a single redstone clock. i could watch the ticks per second drop fairly quickly after placing it. It dropped from the normal 20 TPS to 9TPS, and just as quickly as it dropped, it rose when it was destroyed

Just a heads up for other admins to watch out for these items.
Like the extra utils one? I have had no issues using them.
 

Cheetohz

New Member
Jul 29, 2019
56
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I was using this clock to control 8 smeltery drains simultaneously on one single smeltery.

Sent from my Galaxy Nexus using Tapatalk 4