There are a lot of regular items/blocks that will be in that mod. In my opinion 1.8 should not be a very hard update.We're talking about the TBS's of JSONs which does apply to BC because of pipes
There are a lot of regular items/blocks that will be in that mod. In my opinion 1.8 should not be a very hard update.We're talking about the TBS's of JSONs which does apply to BC because of pipes
Doesn't matter if there are a lot of regular items/blocks in the mod. They will not be able to update because no one has that kind of space on their comps. And even if it did it would take forever to make all the JSON filesThere are a lot of regular items/blocks that will be in that mod.
The only thing hard about it is the new rendering systemIn my opinion 1.8 should not be a very hard update.
.json files are not that big. Also, I do udnerstand what you are saying. All I can say is devs need mad Copy and Paste skills just like @Gideonseymour for those .json files.Doesn't matter if there are a lot of regular items/blocks in the mod. They will not be able to update because no one has that kind of space on their comps. And even if it did it would take forever to make all the JSON files
The only thing hard about it is the new rendering system
And that 10% of dynamic content may take up 90% of what amounts to be a large porting effort.There are a lot of regular items/blocks that will be in that mod. In my opinion 1.8 should not be a very hard update.
I was able to make a custom block in my mod in 3/4 of the time it did in the past. Also, editing item positions is super easy now. You can also render an item as a block which can be nice for more advance stuff.And that 10% of dynamic content may take up 90% of what amounts to be a large porting effort.
I think you really don't understand the kind of rendering these mods are doing. How many total permutations does your custom block represent? Most of these tech mods or aesthetic mods have blocks with trillions or unbounded permutations.I was able to make a custom block in my mod in 3/4 of the time it did in the paste. Also, editing item positions is super easy now. You can also render an item as a block which can be nice for more advance stuff.
It was calculated that MFR would take a TB or more of .json files. Doesn't matter how big they are if you need 1 million of them.json files are not that big.
^I think you really don't understand the kind of rendering these mods are doing. How many total permutations does your custom block represent? Most of these tech mods or aesthetic mods have blocks with trillions or unbounded permutations.
Yeah, you do make sense. I was saying for more basic renders like my mod is doing. I made a statue block in no time, but it has only one function which summons a mob.I think you really don't understand the kind of rendering these mods are doing. How many total permutations does your custom block represent? Most of these tech mods or aesthetic mods have blocks with trillions or unbounded permutations.
Well, lets hope LexManos can make an effective fix to this now . If he can at all.It was calculated that MFR would take a TB or more of .json files. Doesn't matter how big they are if you need 1 million of them
^
So buildcraft will not be ported by January because there is not enough space, literallyYeah, you do make sense. I was saying for more basic renders like my mod is doing. I made a statue block in no time, but it has only one function which summons a mob.
I'll bet @Reika or someone will do a PR to Forge reimplementing the old systemWell, lets hope LexManos can make an effective fix to this now . If he can at all.
Good luck. Lex is either clueless or deliberately antagonistic over this issue.I'll bet @Reika or someone will do a PR to Forge reimplementing the old system
No, it will just go into DragonAPI.I'll bet @Reika or someone will do a PR to Forge reimplementing the old system
Please don't ping me for useless things..json files are not that big. Also, I do udnerstand what you are saying. All I can say is devs need mad Copy and Paste skills just like @Gideonseymour for those .json files.
Improper summons are just childish. I made a guide for this exact reason.Please don't ping me for useless things.
I'm sure if lex doesnt make a workaround someone else will. For example have a look at how clocks/compasses work in the forge code (specifically net.minecraft.client.renderer.texture.TextureAtlasSprite). They have one model yet have different states by using a texture atlas. I wonder if we could implement something similar for blocks with different states.I know. It's terrible. Let's hope they find a solution