Hello, all.
You may not know me, or you may know me as an assistant developer of the mod ProjectE.
I had some time on my hands since break just started, so I took two days are so and updated Aura Cascade to 1.8.8, as I had done with ProjectE.
Nearly all functionality should be as expected (mod integration might be a bit fuzzy, and the angels don't render right)
This is pixlepix's Aura Cascade mod, which uses Aura to achieve results in the world. Check out its CurseForge page!
Some rules before we go
Required: MinecraftForge 1.8.8, build 1635 or higher (very recent)
You may not know me, or you may know me as an assistant developer of the mod ProjectE.
I had some time on my hands since break just started, so I took two days are so and updated Aura Cascade to 1.8.8, as I had done with ProjectE.
Nearly all functionality should be as expected (mod integration might be a bit fuzzy, and the angels don't render right)
This is pixlepix's Aura Cascade mod, which uses Aura to achieve results in the world. Check out its CurseForge page!
Some rules before we go
- Report 1.8.8 issues to MY REPO PLEASE
- Do not ask for design changes, design will strictly follow upstream as this is a port, not a remake
- This port inherits the same license as upstream (MIT, parts from Botania under Botania license)
- This port inherits the same distribution rights as upstream. I'd love it if you mentioned my name (williewillus) as the porter, but I won't get super mad if you don't.
- Have fun!
Required: MinecraftForge 1.8.8, build 1635 or higher (very recent)