Magical Kingdom
http://minecraft.curseforge.com/projects/magical-kingdom
The focus of the pack lies on the magic mods included, mainly Thaumcraft, Botania, Blood Magic and Witchery.
A lot of Thaumcraft Addons provide further gameplay enhancement, including but not limited to Witching Gadgets, Thaumic Horizons, Thaumic Bases, Forbidden Magic and more.
Ancient Warfare 2 provides the player with options for automatic farming, mining and item storage. Populate your world with NPCs who do your bidding!
Project E is included as a lategame mod, and all recipes have been gated behind Thaumcraft Research thanks to Thaumic Equivalence. Want to craft Dark Matter and beyond? First you have to go insane!
Immersive Engineering offers power generation and storage, as well as some more tech-oriented options for item transport and processing.
Choose your own way: build a kingdom with hard workers, become a wizard with an army of golems heeding your every order or construct a noisy factory to annoy your spell-slinging friends.
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Currently still tweaking aspects and open to suggestions regarding mod removal/additions.
I think I might have left the thaumcraft research setting on hard (personal preference), feel free to change that setting while testing.
Will fix that in the next version
is a lightweight modpack with just about 80 mods.
http://minecraft.curseforge.com/projects/magical-kingdom
The focus of the pack lies on the magic mods included, mainly Thaumcraft, Botania, Blood Magic and Witchery.
A lot of Thaumcraft Addons provide further gameplay enhancement, including but not limited to Witching Gadgets, Thaumic Horizons, Thaumic Bases, Forbidden Magic and more.
Ancient Warfare 2 provides the player with options for automatic farming, mining and item storage. Populate your world with NPCs who do your bidding!
Project E is included as a lategame mod, and all recipes have been gated behind Thaumcraft Research thanks to Thaumic Equivalence. Want to craft Dark Matter and beyond? First you have to go insane!
Immersive Engineering offers power generation and storage, as well as some more tech-oriented options for item transport and processing.
Choose your own way: build a kingdom with hard workers, become a wizard with an army of golems heeding your every order or construct a noisy factory to annoy your spell-slinging friends.
---------------------------------------------------------------------------------------------------
Currently still tweaking aspects and open to suggestions regarding mod removal/additions.
I think I might have left the thaumcraft research setting on hard (personal preference), feel free to change that setting while testing.
Will fix that in the next version
Ancient Warfare 2
Arcane Engineering
Automagy
bdlib
Blood Magic
Botania
Carpenter's Blocks
Chisel 2
CodeChickenCore
CoFH Core
Dense Ores
DummyCore
Ender Core
FastLeafDecay
Forbidden Magic
Forestry
Gadomancy
Gendustry
Guide-API
Immersive Engineering
Immersive Integration
Inventory Tweaks
JourneyMap
Magic Bees
Magic Cookies
MagicalDecorations
Mouse Tweaks
NEI Addons
NEI Integration
NotEnoughItems
NotEnoughResources
NotEnoughThaumcraftTabs
ProjectE
Realistic Terrain Generation
Sanguimancy
Sanguine Utilities
NoMoreRecipeConflict
Storage Drawers
Storage Drawers Forestry Pack
Tainted Magic
TCBotaniaExoflame
Technomancy
Thaumaturgical Knowledge
Thaumcraft
Thaumcraft Inventory Scanning
Thaumcraft NEI Plugin
Thaumcraft Node Tracker
Thaumic Bases
Thaumic Equivalence
Thaumic Exploration
Thaumic Horizons
Thaumic Infusion
Thaumic Tinkerer
Traveller's gear
Version Checker
Waila
Waila Harvestability
WAILA Plugins
Warp Theory
Wawla - What are we looking at
Witchery
Witching Gadgets
Arcane Engineering
Automagy
bdlib
Blood Magic
Botania
Carpenter's Blocks
Chisel 2
CodeChickenCore
CoFH Core
Dense Ores
DummyCore
Ender Core
FastLeafDecay
Forbidden Magic
Forestry
Gadomancy
Gendustry
Guide-API
Immersive Engineering
Immersive Integration
Inventory Tweaks
JourneyMap
Magic Bees
Magic Cookies
MagicalDecorations
Mouse Tweaks
NEI Addons
NEI Integration
NotEnoughItems
NotEnoughResources
NotEnoughThaumcraftTabs
ProjectE
Realistic Terrain Generation
Sanguimancy
Sanguine Utilities
NoMoreRecipeConflict
Storage Drawers
Storage Drawers Forestry Pack
Tainted Magic
TCBotaniaExoflame
Technomancy
Thaumaturgical Knowledge
Thaumcraft
Thaumcraft Inventory Scanning
Thaumcraft NEI Plugin
Thaumcraft Node Tracker
Thaumic Bases
Thaumic Equivalence
Thaumic Exploration
Thaumic Horizons
Thaumic Infusion
Thaumic Tinkerer
Traveller's gear
Version Checker
Waila
Waila Harvestability
WAILA Plugins
Warp Theory
Wawla - What are we looking at
Witchery
Witching Gadgets
0.2
Updated CoFH Core to 3.1.0-323
Disabled Bonemeal use on Infused Seeds
Changed Thaumcraft research back to normal
0.1 Initial Release
Updated CoFH Core to 3.1.0-323
Disabled Bonemeal use on Infused Seeds
Changed Thaumcraft research back to normal
0.1 Initial Release
Last edited: