[1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

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Salt spawns with Limestone which form in giant clusters in about 1 out of 50 chunks. The easiest way to find it would probably be to look for Limestone in the sides of mountains.
 
I think his focus is around RF based power, which I imagine is his reason for also not adding mekanism.

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Magneticraft power system is at all nothing like RF....

But, while I love mekanism, I am of the opinion that themed packs should not have overlaping mods. If he chose TE, adding Mekanism would just be another mod doing the same.

And on that point, I do not agree with having Magneticraft and Immersive Engineering. Both mods are very similar and fill the same role, early game tech(even if they are not so "early game", but give a sense of less techy since its huge multiblocks). Taking in account that magneticraft is in very early stages and a lot might change in the mod, and uses a diferent power system from all other mods, I am not sure if it has a place in the pack or will just cause problems balancing the "progress line".
 
The 0.6.2 changelog:
  • Updated Buildcraft, ElecCore, EnderTech, Matter Overdrive, RFDrills
  • Added IVToolkit, Recurrent Complex, Tinkers’ Mechworks
  • 1 in 1000 chunk chance for a giant factory to spawn
  • Disabled Railcraft’s Residual Heat blocks
 
Are the only dungeons that spawn the pyramids? I haven't found any of the others yet flying around in random worlds.
 
Are the only dungeons that spawn the pyramids? I haven't found any of the others yet flying around in random worlds.

They are supossed to be rare but, I thought I changed it so the default dungeon will spawn anywhere and the pyramid only in HOT, SANDY biomes and I haven't seen the default one while testing either.
 
Just a note for anyone who downloads version 0.6.1, it will crash on startup until you delete "residual_heat.json" in "\config\BlockProperties\Railcraft\".
I forgot to delete it after I disabled the Residual Heat.
 
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@Biochao, understand that you don't want to start HQM on this pack and replace it with Idea and objective books.. but is both of this ready or WIP?
 
Version 0.7.0 now on the launcher!
  • Updated
    • Forestry
    • Magneticraft
    • McJtyLib
    • Minetweaker 3
    • RFtools
    • Thermal Recycling
    • YABM2
  • Documentation
    • Most ores documented
    • Added recipe for ore documentation book “Mineral_Resource_Information”
    • Mod documentation started
  • Reduced Rogue Android spawn chance
  • Copper Blocks now can be crafted into Copper Ingots
  • Magneticraft’s Limestone disabled
  • Smokey and Rose Quartz ores drop correct Quartz
  • Dense Quartz Ores have textures now
  • Changed 1k ME Storage Component recipe
 
  • Like
Reactions: 4oh4error1
Version 0.8.0 is now on the launcher! Also, a server pack is available!


Changes since last update
  • Added:
    • Buildcraft Compat
  • Updated:
    • Buildcraft
    • Deep Resonance
    • ElecCore
    • Ender Tech
    • Forestry
    • McJtyLib
    • RFTools
    • Thermal Recycling
  • Changed Apocalypse grace period to 14 days
  • Disabled Acid Rain
  • Added Railcraft and Magneticraft multiblock blueprints in blueprint folder
  • Changed recipe for Railcraft Water Tank
  • Changed recipe for Graphite block
  • Removed biome restriction for Poor Gold, can spawn anywhere now
  • Certus Quartz now spawns in Smokey and Rose Quartz deposits
  • Nuclearcraft oregen moved to CoFH World
    • Uranium now spawns rarely with any other metal ores
    • Thorium now spawns rarely in Quartz deposits
    • Plutonium spawns very rarely wherever there is Netherrack
    • Lithium and Boron now spawns rarely in Ocean biomes
  • Processing and Unification Tweaks
    • Crafting of Nuggets, Ingots, Blocks should prefer Thermal Foundation items if available
    • Disabled AOBD “crushed ores” (This will cause a ‘missing blocks’ screen on world load, just click ‘yes’)
    • Railcraft Rock Crusher ore recipes completely redone
    • If alternate Nuggets/Ingots/Blocks exist use Empowered Forge Lexicon to change them when picked up
 
Version 0.8.0 is now on the launcher! Also, a server pack is available!

I seem to be having issues starting a server with this pack. It keeps crashing, and it looks like ModularPower is the issue. Does anyone else seem to be having any trouble starting a server?
 
I seem to be having issues starting a server with this pack. It keeps crashing, and it looks like ModularPower is the issue. Does anyone else seem to be having any trouble starting a server?
Post pastebin of your log.

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