This is a Work In Progress personal modpack that has grown quite in scope, so I thought I'd post some details in case anyone else might be interested. If so, I'll see about getting it onto the FTB launcher.
Background:
I've always wanted a mod pack that offered a little more challenge and sense of acheivement in crafting items, along with the requirement to actually mine and build (you know, that's what this game is all about!).
The Pack:
Shattered is a Tech themed Skyland environment, and provides some of the challenges you encounter in Skyblock, along with the normal challenges of exploration/resource finding. Not only that, it massively overhauls many items/blocks using Minetweaker to provide a more consistent and tiered gameplay.
One major feature of the pack (which was also the biggest headache in MT scripting) is that no matter what machine process you use, you always get the same type of dust, nugget, ingot, gear or block. No need for OreDict! This has always been my biggest bugbear with modded minecraft, with umpteen different versions of ingots, dusts, nuggets, blocks, etc all for the same resource! Complete waste of memory resources and makes NEI look a mess.
Finally, it also features a 32x resource pack using default textures scaled up (using a process I've worked out in photoshop), or replaced with a new texture if the result looks rubbish (some look great, others not so), or John Smith Tech for mod support (I'm not an artist!). Some textures have also been changed to reflect the changes within the pack.
Features & Challenges:
To Do List:
A new game can spawn you over the void
Slow to generate a new world (unavoidable, lots of world gen) and occasional freeze ups when exploring
F.A.Q.
This pack looks great, can I test?
Of course you can, send me a PM and I'll provide a temporary download link. Feedback would be welcome. Just remember, it's in development, and no claiming the pack as your own work!
How about adding mod "X"?
Sure, just give me details about the mod, why you think it would fit, and of course, a link to it!
Will this pack update to 1.9?
Yes, if enough of the key mods update, for now, it's just 1.7.10
Do I need the survival aspects of the pack?
Of course not, if you don't like certain aspects, feel free to disable! It's your gameplay, so you should enjoy it. Don't remove mods, it might cause a crash, but it should be safe enough to add mods if you want some extra things you can't play without!
Hints
Only read if you are stuck, where's the fun in spoiling the changes? These hints only cover the early game.
Background:
I've always wanted a mod pack that offered a little more challenge and sense of acheivement in crafting items, along with the requirement to actually mine and build (you know, that's what this game is all about!).
The Pack:
Shattered is a Tech themed Skyland environment, and provides some of the challenges you encounter in Skyblock, along with the normal challenges of exploration/resource finding. Not only that, it massively overhauls many items/blocks using Minetweaker to provide a more consistent and tiered gameplay.
One major feature of the pack (which was also the biggest headache in MT scripting) is that no matter what machine process you use, you always get the same type of dust, nugget, ingot, gear or block. No need for OreDict! This has always been my biggest bugbear with modded minecraft, with umpteen different versions of ingots, dusts, nuggets, blocks, etc all for the same resource! Complete waste of memory resources and makes NEI look a mess.
Finally, it also features a 32x resource pack using default textures scaled up (using a process I've worked out in photoshop), or replaced with a new texture if the result looks rubbish (some look great, others not so), or John Smith Tech for mod support (I'm not an artist!). Some textures have also been changed to reflect the changes within the pack.
Features & Challenges:
- Skyland Environment - dense or sparse, large or small islands
- Tech themed (with a small hint of "magic")
- Large Ore Vein generation based on chance per chunk (some islands will have no resources, others will be stuffed)
- Up to 4 densities of Ore, with different output efficiencies depending on how you process them (hint - don't waste too many ores in a vanilla furnace!)
- Ores generation influenced on real world occurrence. For example, Gold generates in veins of Quartz Rock.
- Unified resource outputs
- No HQM, play how you want without soul destroying grindy quests
- Finite Water - You'll need to manage this resource, it's needed for yourself and recipes
- Harder recipes, but not insanely difficult (no 2 Galgorgian Blocks to make a stick for example)
- Cheaper recipes - err wut? Yep, some recipes have been made cheaper to better reflect what the item/block actually does.
- More logical recipes - some recipes have been changed to be more consistent, and to make use of more of the ores available. For example, if a machine can hold hot liquids (aka lava) then the recipe will most likely feature an Invar Tank.
- Logical progression - Start with multiblocks, then work towards miniaturization and the magical single blocks
- Mod pack goals - If you want them, then aim for making your own dimensions with RF tools, or explore your solar system with Advanced Rocketry
To Do List:
- Adjust Advanced Rocketry recipes
- Adjust RF Tools recipes
- Test dimension interaction
A new game can spawn you over the void
Slow to generate a new world (unavoidable, lots of world gen) and occasional freeze ups when exploring
F.A.Q.
This pack looks great, can I test?
Of course you can, send me a PM and I'll provide a temporary download link. Feedback would be welcome. Just remember, it's in development, and no claiming the pack as your own work!
How about adding mod "X"?
Sure, just give me details about the mod, why you think it would fit, and of course, a link to it!
Will this pack update to 1.9?
Yes, if enough of the key mods update, for now, it's just 1.7.10
Do I need the survival aspects of the pack?
Of course not, if you don't like certain aspects, feel free to disable! It's your gameplay, so you should enjoy it. Don't remove mods, it might cause a crash, but it should be safe enough to add mods if you want some extra things you can't play without!
Hints
Only read if you are stuck, where's the fun in spoiling the changes? These hints only cover the early game.
How can I get more water at the start of the game?
Look into a Forestry rain collector or a Railcraft water tank - there might even be ruins of exiting water tanks scattered about
I need clay, where is it?
With no rivers or oceans, you'll have to craft clay. Get a wheat farm, add water and dirt in a certain machine, and you'll get clay.
How should I get started?
Once you have a supply of water and food, look into building a coke oven and blast furnace - don't worry, you don't need to go to the nether!
The minecraft furnace is wasting my ores, what gives?
That's intentional. A simple cobblestone block isn't going to be very efficient at making ingots. Work towards a crusher & arc furnace from Immersive Engineering, and/or a Tinkers Smeltry (be aware, the recipes have changed for the smeltry, and it doesn't double ores!)
I'm having trouble finding enough of a certain ore, what should I do?
If an ore is hard to find, save some of it and look into AgriCraft ore crops. You might also get lucky with using Thermal Recycling's scrap system.
Look into a Forestry rain collector or a Railcraft water tank - there might even be ruins of exiting water tanks scattered about
I need clay, where is it?
With no rivers or oceans, you'll have to craft clay. Get a wheat farm, add water and dirt in a certain machine, and you'll get clay.
How should I get started?
Once you have a supply of water and food, look into building a coke oven and blast furnace - don't worry, you don't need to go to the nether!
The minecraft furnace is wasting my ores, what gives?
That's intentional. A simple cobblestone block isn't going to be very efficient at making ingots. Work towards a crusher & arc furnace from Immersive Engineering, and/or a Tinkers Smeltry (be aware, the recipes have changed for the smeltry, and it doesn't double ores!)
I'm having trouble finding enough of a certain ore, what should I do?
If an ore is hard to find, save some of it and look into AgriCraft ore crops. You might also get lucky with using Thermal Recycling's scrap system.
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