[1.7.10] Raxpack - Beautiful Explorer

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TarynWinterblade

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Jul 29, 2019
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Rorax,

I really like the idea of this pack - maybe it'll finally get me to use other mods (like Mekanism) for things instead of the standard "DW20-approved" stuff. :)

That said, I was looking into the Mekanism ore-quadrupling mechanics, and was going to test the salination plant in my test world when I noticed that... we don't seem to have any of the Mekanism generators available in NEI/the creative tab, nor can I craft them using the recipes on the wiki (and they don't seem to be disabled anywhere that I could find in the config files). I was just wondering if this was intentional or a bug?

Either way, thanks again for putting this awesome pack together.

Edit: I just realized that the problem is that the generators are specifically in the MekanismGenerators mod, which isn't in the pack, so, I guess that answers my question. Sorry about that.
 
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krazy_kow

Active Member
Jan 9, 2014
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There's a recipe conflict:
When trying to make pam's fresh milk (1 milk bucket -> 4 fresh milk) you get cheese from the kitchen mod.
With thaumcraft the cheese is also a possible iron dupe, as it has 3 metallum but crafting it gives you back the bucket
 

Brizzle

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Jul 29, 2019
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There's a recipe conflict:
When trying to make pam's fresh milk (1 milk bucket -> 4 fresh milk) you get cheese from the kitchen mod.
With thaumcraft the cheese is also a possible iron dupe, as it has 3 metallum but crafting it gives you back the bucket
Easily fixable with ore dictionary for the cheese being the easiest
 

krazy_kow

Active Member
Jan 9, 2014
77
23
33
Another recipe problem: The custom ender-tech recipes use the wrong dimensional tranceiver and can't be crafted.

Replacing all occurrences of
Code:
<EnderIO:blockHyperCube>
with
Code:
<EnderIO:blockTransceiver>

in minecraft/scripts/recipes.zs fixes this.



:edit:
It also seems like you accidentally completely disabled lead and silver ore spawning. I could neither find any of them by manually mining in the overworld nor by quarrying a very big portion of the deep dark.
Lead is still present as poor ore but it doesn't look like it's being used for anything. Silver can be dropped by silverfish (...which kind of makes the alchemical bling mod a little more balanced. But I don't think that was your intention :D)
 
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TarynWinterblade

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Jul 29, 2019
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It looks like Chisel blocks aren't able to be made into multiparts in version 1.0.1 (probably in 1.0.0 as well).

I've considered moving the multipart config over from the DW20 pack where they are craftable, but, as I'm trying to make an LP series with the pack, I don't want to change too much from the freely downloadable version, so, any chances of this being patched in 1.0.2? (or 1.1.0, or whatever the next version is?)

Thanks! :)
 

TarynWinterblade

New Member
Jul 29, 2019
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When pulling steam from the Flaxbeard's Pressure Converter, do not use the Ender IO fluid conduits, as they throw an NPE when hooked together in the current version:

Code:
java.lang.NullPointerException: Ticking block entity
    at net.minecraftforge.fluids.FluidStack.<init>(FluidStack.java:27)
    at flaxbeard.steamcraft.tile.TileEntityFluidSteamConverter.getTankInfo(TileEntityFluidSteamConverter.java:186)
    at crazypants.enderio.conduit.liquid.AdvancedLiquidConduitNetwork.extractFrom(AdvancedLiquidConduitNetwork.java:258)
    at crazypants.enderio.conduit.liquid.AdvancedLiquidConduit.doExtract(AdvancedLiquidConduit.java:105)
    at crazypants.enderio.conduit.liquid.AdvancedLiquidConduit.updateEntity(AdvancedLiquidConduit.java:79)
    at crazypants.enderio.conduit.TileConduitBundle.func_145845_h(TileConduitBundle.java:216)
    at net.minecraft.world.World.func_72939_s(World.java:1939)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

The issue will not only crash the client, but does so every time the map is open. Luckily it was just a test world I managed to do this in.
 

TarynWinterblade

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Jul 29, 2019
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As mentioned on my Twitter (https://twitter.com/legendblade/status/571806621321469952), Osmotic Enchanter causes both client and server NPE when trying to enchant things (at least in the two tests I've done):

Code:
java.lang.NullPointerException: Ticking block entity
    at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVis(ItemWandCasting.java:322)
    at thaumcraft.common.items.wands.ItemWandCasting.consumeAllVisCrafting(ItemWandCasting.java:305)
    at thaumic.tinkerer.common.block.tile.TileEnchanter.func_145845_h(TileEnchanter.java:159)
    at net.minecraft.world.World.func_72939_s(World.java:1939)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1995)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Unlike above issue, you can at least open your map again without rolling back to a previous save though. :)
 

egor66

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Jul 29, 2019
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First off I have to say I have not loaded this pack up yet, the main issue I would have is in reality you are doing the same as most are, removing TE & or ender IO & replacing with a couple of mods that make more less the same out come like flax beard/mariculture/etc that are often just a pain in the arse, I for one cant see any reason I would ever use flax beard ever for any other reason than a hqm quest, it then never needs to be used again, I have used these mods as you may have guessed a lot of times in packs & have developed a true dislike for mods that are unintuitive, stupidly bulky, & poorly documented information.

This is by no means a personal attack, more of an observation on most packs being created atm.
 

Bearnado123

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Jul 29, 2019
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First off I have to say I have not loaded this pack up yet, the main issue I would have is in reality you are doing the same as most are, removing TE & or ender IO & replacing with a couple of mods that make more less the same out come like flax beard/mariculture/etc that are often just a pain in the arse, I for one cant see any reason I would ever use flax beard ever for any other reason than a hqm quest, it then never needs to be used again, I have used these mods as you may have guessed a lot of times in packs & have developed a true dislike for mods that are unintuitive, stupidly bulky, & poorly documented information.
I disagree because you only find these mods to be a pain because you have to learn how to use them, Flaxbeards is an interesting mod when looked into and comes with in game doc if I do recall
 

Maffeo404

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Jul 29, 2019
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First off I have to say I have not loaded this pack up yet, the main issue I would have is in reality you are doing the same as most are, removing TE & or ender IO & replacing with a couple of mods that make more less the same out come like flax beard/mariculture/etc that are often just a pain in the arse, I for one cant see any reason I would ever use flax beard ever for any other reason than a hqm quest, it then never needs to be used again, I have used these mods as you may have guessed a lot of times in packs & have developed a true dislike for mods that are unintuitive, stupidly bulky, & poorly documented information.

This is by no means a personal attack, more of an observation on most packs being created atm.
Have you ever tried Flaxbeards? Because it has a wonderful ingame documentation. And it is not made to replace TE its made to have a completely different style of playing.....I really do not understand why you are even posting in this thread....I mean, if you do not like the pack do not play it. Its not like there are two hundred other mod packs. Its a buyers market man, pick the one you want to play.
 

TarynWinterblade

New Member
Jul 29, 2019
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Apparently Farlanders don't like spikes from Extra Utilities; unfortunately, this crash happens every time the area is loaded. Suggest removing Farlanders if there's no fix?

Code:
[17:26:11] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Colliding entity with block
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:642) ~[MinecraftServer.class:?]
    at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) ~[lt.class:?]
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) ~[MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
Caused by: java.lang.NullPointerException
    at net.minecraft.entity.player.EntityPlayerMP.func_70670_a(EntityPlayerMP.java:891) ~[mw.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70690_d(EntityLivingBase.java:642) ~[sv.class:?]
    at com.fabiulu.farlanders.common.entity.EntityMystic.func_70097_a(EntityMystic.java:483) ~[EntityMystic.class:?]
    at com.rwtema.extrautils.block.BlockSpike.doPlayerLastHit(BlockSpike.java:351) ~[BlockSpike.class:?]
    at com.rwtema.extrautils.block.BlockSpike.func_149670_a(BlockSpike.java:260) ~[BlockSpike.class:?]
    at net.minecraft.entity.Entity.func_145775_I(Entity.java:870) ~[sa.class:?]
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:803) ~[sa.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490) ~[sv.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814) ~[sv.class:?]
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:367) ~[sw.class:?]
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25) ~[yg.class:?]
    at com.fabiulu.farlanders.common.entity.EntityMystic.func_70636_d(EntityMystic.java:351) ~[EntityMystic.class:?]
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611) ~[sv.class:?]
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:206) ~[sw.class:?]
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30) ~[yg.class:?]
    at net.minecraft.world.World.func_72866_a(World.java:2070) ~[ahb.class:?]
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648) ~[mt.class:?]
    at net.minecraft.world.World.func_72870_g(World.java:2034) ~[ahb.class:?]
    at net.minecraft.world.World.func_72939_s(World.java:1887) ~[ahb.class:?]
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489) ~[mt.class:?]
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636) ~[MinecraftServer.class:?]
    ... 4 more
 

Rorax

New Member
Jul 29, 2019
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Heya Peeps thanks SO SO SO much for all your input.

Version 1.2 is coming and the thing I have to ask you all to do is test those crashes again and see if they still exist for me. after that we can sort things out from there. 1.2 has so many mod updates (50) with potential fixes that fixing them for 1.1 is a little redundant I hope you understand.

if some of the more critical ones still exist after this some mods might need to be pulled just like 1.0 - 1.1
so far those on the block seem like Farlanders and Thaumic Tinkerer. But fingers crossed updates help :)
 

Rorax

New Member
Jul 29, 2019
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1.2 Changelog
Another Ore Bites the Dust 2.3.5 - 2.4.0
Applied Energistics 2 rv2b7 - rv2b10
Automagy 0.17.1 - 0.21
Better Foliage 1.0.3 - 1.0.6
Better Storage 0.11.3.123 - 0.12.0.124
Bibliocraft 1.9.2 - 1.10.2
Big Reactors 0.4.1A2 - 0.4.2A2
Biomes O Plenty 2.1.0.1034 - 2.1.0.1067
Blood Magic 1.3.0b6 - 1.3.1b7
Carpenters Blocks 3.3.4.2 - 3.3.5
CGOrigin 3.4.0 - 3.5.1
Chisel 2 2.2.1 - 2.3.7.34
Code Chicken Core 1.0.4.29 - 1.0.4.35
CoFHCore 3.0.0B9-74 - 3.0.0RC5-207
Decocraft 1.11 - 1.12b
Enchiridion 1.2b - 2.0d
EnderIO 2.2.6.317 - 2.2.8.349
Ender Tech 0.3.0.358 - 0.3.0.364
Enhanced Portals 3 3.0.9 - 3.0.10
ExtraUtilities 1.2.1 - 1.2.2
FlaxBeard’s Steam Power 0.27.3 - 3.0.10
Forbidden Magic 0.552 - 0.561
Forge Multipart 1.1.0.320 - 1.1.1.323
Garden Stuff 1.2.1 - 1.5.0
Head Crumbs 1.3.0 -1.3.1
IvToolkit 1.0.2 - 1.0.4
JABBA 1.2.0a - 1.2.1a
Mekanism 7.1.1.127 - 7.1.2.185
Mobius Core 1.2.3 - 1.2.4
MrTJPCore 1.0.3.5 - 1.0.5.11
NEI Addons 1.12.3.11 - 1.12.4.16
Not Enough Items 1.0.4.83 - 1.0.4.90
Open Computers 1.4.3.21 - 1.5.2.9
Pam’s HarvestCraft 1.7.10f - 1.7.10g
ProjectRed 4.5.8.59 - 4.5.14.66
Railcraft 9.4.0.0 - 9.5.0.0
RemoteIO 1.8.1.b84 - 2.1.B0
Roguelike Dungeons 1.3.5 - 1.3.6
Thaumcraft 4 4.2.2.1 - 4.2.3.5
Thaumcraft NEI Plugin 1.6a - 1.7
ThaumicExploration 1.1.34 - 1.1.37
The Kitchen Mod 1.3.7 - 1.3.8
Thermal Foundation 1.0.0RC1.17 - 1.0.0RC4.58
Too Much Time 2.3.2b13 - 2.4.0.B3
Twilight Forest 2.3.3 - 2.3.4
WAILA 1.5.8 - 1.5.9
WaslieCore 1.1B43 - 1.1B44
WAWLA 1.0.9 - 1.1.1
Witchery 0.21.2 - 0.23.1
Ye Gammol Chattels 1.1 - 1.1.1.1

Changes:
Too Much Time Added
Roguelike Dungeons Added
Flaxbeards steam tools use ¼ of default (200 down from 800)
Smart Moving removed - too many conflicts
dependencies removed.
Farlander Classic Endermen disabled - pulling peoples houses apart
Farlander Mystic Endermen disabled - crash on ExU spikes.
Mekanism Generators added - Woops!
Recipe Scripts fixed - Thanks krazy_kow
 

TarynWinterblade

New Member
Jul 29, 2019
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Initial Setup
It looks like the wrong version of forge was packaged with 1.0.2 - the version of AE2 that we have requires Forge 10.13.2.1291, while we only have 10.13.2.1230. Until this can be fixed in the pack download, you can go through a bit of a workaround to get into the pack:

- Download FTB Infinity 1.2.1 (other packs/versions may work) in order to get the launcher to download Forge 10.13.2.1291
- Under the Raxpack/minecraft directory, open up pack.json
- Under libraries, replace the section that reads:

Code:
      "name": "net.minecraftforge:forge:1.7.10-10.13.2.1230:universal",
      "url": "http://ftb.cursecdn.com/FTB2/maven/",
     "checksums" : [ "3d9a752382afa215bb8129f87e364d3250d6402a"]

With:

Code:
      "name": "net.minecraftforge:forge:1.7.10-10.13.2.1291:universal",
      "url": "http://ftb.cursecdn.com/FTB2/maven/",
     "checksums" : [ "e992c65ece8fd396c6b36ffffa4965c1ebb96ffd"]

This will tell the launcher to instead use the proper version of Forge. Open the launcher again and give it another go.


Flaxbeard's New Chunk Gen Crash:
Upon trying to generate a new world, FSP ends up crashing with the following:

Code:
[10:19:11] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Exception getting block type in world
    at net.minecraft.world.World.<init>(World.java:275) ~[ahb.class:?]
    at net.minecraft.world.WorldServer.<init>(WorldServer.java:97) ~[mt.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:62) ~[bsx.class:?]
    at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92) ~[bsx.class:?]
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387) [MinecraftServer.class:?]
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [?:?]
Caused by: java.lang.NumberFormatException: For input string: ""
    at java.lang.NumberFormatException.forInputString(Unknown Source) ~[?:1.8.0_25]
    at java.lang.Integer.parseInt(Unknown Source) ~[?:1.8.0_25]
    at java.lang.Integer.parseInt(Unknown Source) ~[?:1.8.0_25]
    at flaxbeard.steamcraft.world.SteamcraftOreGen.generate(SteamcraftOreGen.java:26) ~[SteamcraftOreGen.class:?]
    at cpw.mods.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:106) ~[GameRegistry.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:280) ~[ms.class:?]
    at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1040) ~[apx.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.originalLoadChunk(ChunkProviderServer.java:190) ~[ms.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:131) ~[ms.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101) ~[ms.class:?]
    at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199) ~[ms.class:?]
    at net.minecraft.world.World.func_72964_e(World.java:419) ~[ahb.class:?]
    at net.minecraft.world.World.func_147439_a(World.java:345) ~[ahb.class:?]
    at net.minecraft.world.World.func_147437_c(World.java:365) ~[ahb.class:?]
    at dmillerw.time.world.WorldProviderOverworldBOP.getTopBlockCoord(WorldProviderOverworldBOP.java:39) ~[WorldProviderOverworldBOP.class:?]
    at dmillerw.time.world.WorldProviderOverworldBOP.func_76566_a(WorldProviderOverworldBOP.java:17) ~[WorldProviderOverworldBOP.class:?]
    at net.minecraft.world.WorldServer.func_73052_b(WorldServer.java:749) ~[mt.class:?]
    at net.minecraft.world.WorldServer.func_72963_a(WorldServer.java:715) ~[mt.class:?]
    at net.minecraft.world.World.<init>(World.java:260) ~[ahb.class:?]
    ... 5 more

Tests:
- Loading a pre-existing world causes no crash
- Loading new chunks in a pre-existing world causes a new crash, dealing with the same method (SteamcraftOreGen.generate)
- Rolling back to version 0.27.3 (from 0.28.3) will work as expected, and will allow access to worlds crashed from the above two tests (chunks were not tested for consistency though, so, it's suggested to just avoid this altogether).


Same Seed / New World Test:
Terrain gen between 1.0.2 and 1.0.1 (with rolling back FSP at least) is shockingly still the same, so, newly generated chunks won't have terrain tearing.


Crash Tests/Bug Fixes: (all tests performed in SP; will do MP later)
Alchemical Bling Dispenser Bug: Test failed - still causes crash when dispenser throws a splash potion. (tested with a manually placed dispenser and pressure plate; doubt the result would be different from a ruins-spawned one though)
Pam's Fresh Milk: Test failed - no available recipe.
Ender-Tech Recipes: Fixed (Ender Tank Valve, Ender Tank Energy Input, Ender Tank Controller, and Resonant Exchanger tested; were there more?)
Chisel Multiparts: Fixed
Flaxbeard's Pressure Converter to EIO Pipes: Fixed (using 0.28.3; 0.27.3 still fails)
Osmotic Enchanter: Fixed** (see below)
Farlander's Mystic + ExU Spikes: Fixed (No more mystics, but also seems fixed even if you spawn them in, will need to test on a server to fully confirm)


Osmotic Enchanter Fix
I went and looked through the bug tracker for Thaumic Tinkerer and found that there's a version of it available from the TT build server that will resolve the crash on startup. It's not promoted as the recommended version, and not yet updated on Curse though, so, not sure if you want to / can use it in the pack. While this will fix the Osmotic Enchanter bug, it could potentially cause other unrelated issues; YMMV.

GitHub Issue: https://github.com/Thaumic-Tinkerer/ThaumicTinkerer/issues/684
Tested with build 470: http://jenkins.nekokittygames.com:8080/job/Thaumic Tinkerer/


Conclusion
Thanks for getting the pack updated; I'm really looking forward to the updates that were provided (Railcraft 9.5 and the regex routing solves one of my biggest potential problems with rails, for instance), and I'm so happy I can finally have multipart chisel blocks (plus the auto-chisel!). I need to fully look into all the different updates though to find out what all changed.

As mentioned above, this is only tested with single player; will test multiplayer later today / tomorrow after I finish recording episode 6 with 1.0.1.

Thanks.
- Matt
 

Rorax

New Member
Jul 29, 2019
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Thank you so so much Matt, so absolutely fantastic to have that roundup. There is a fix for the Flaxbeards gen crash which I forgot to put in the configs too, I will probably put up a 1.25 with some of those tweaks today. (like correct forge version) we can potentially use the server build of TT because of the way packs are updated but I will run that by FTB first.

The Alchemical bling crash may come down to AlchBling being removed and since no one has picked up the mod since the author has left the scene it will potentially never be back :/ and as for pams fresh milk I will write a new minetweaker recipe to fix it.
 

Rorax

New Member
Jul 29, 2019
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Raxpack updated to 1.25 contains a couple of hotfixes.
Changelog:
V1.25

Mod Updates:

Flaxbeard’s Steam Power 0.28.3 - 0.28.4
Forge Version to 10.13.2.1307-1.7.10

Changes:

Alchemical Bling removed - dispenser crash.
Kitchen Mod cheese recipe changed to separate it from pams milk.
 

TarynWinterblade

New Member
Jul 29, 2019
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Rorax,

Not a problem; I'm really glad to see the updates to the pack, and I know how hard it is to try and maintain a working modpack - I've only done it for a private server of 3 people before, I can't imagine doing it for the internet at large.

Regarding the new update, thanks for the quick turnaround; I'll load it up in another test world once it's available on the launcher.

As always, thanks again for the amazing pack. :)
 

TarynWinterblade

New Member
Jul 29, 2019
19
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Rorax,

Sorry it took me so long to test 1.25 - episode 6 took way longer to set up and record than I expected. :oops:

The good news: no more FSP crash, and with Alchemical Bling gone, dispensers can now throw around splash potions to their heart's content. So, the major game breaking things are out of the way. Also, we can craft fresh milk. \o/

The bad news: now there's no way to craft Kitchen Mod cheese (and it doesn't seem to be ore dictionary'ed with Pam's cheese); not sure if that's really a big deal though (haven't played with Kitchen Mod before). If it is actually problem, I'd suggest something like Milk Bucket -> Pam's Fresh Milk -> Kitchen Mod Cheese, that way it still has the spirit of the recipe, while not conflicting.

Anyway, thanks again. :)

(still haven't tested on the server itself, but I don't expect anything to suddenly go boom, and, of course, technically there's no server download so I consider it to be unsupported anyway :D)
 

Rorax

New Member
Jul 29, 2019
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Hmm! can you double check the Kitchen mod cheese? the recipe should be a bucket of milk in the top left corner of a 3x3 crafting table. NEI should reflect that. It works on my side so I'm wondering if there was a problem with the upload or if you just forgot to check NEI (it happens)
 

TarynWinterblade

New Member
Jul 29, 2019
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Yeah, that's the first thing I checked. :)

So, here's what NEI says:
02hENq0.png

And this is what I get out of the craft:
ObepVQp.png
(available at http://imgur.com/02hENq0,ObepVQp)

I also tried it specifically in the survival crafting grid just to double check. Same result.

I'm wondering if it has something to do with the fact that the fresh milk is a shapeless recipe and the cheese is a shaped recipe? I can't remember which one takes precedence.

Sorry. :(