[1.7.10] Phoenix Craft! v2.0.07 [Skylands] [Tech/Magic]

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Any suggestions?

  • Better maintenance. (Bugs, crashes, etc)

    Votes: 37 35.9%
  • More minetweaking. (Recipe adding, etc)

    Votes: 50 48.5%
  • Quicker updates.

    Votes: 30 29.1%
  • Better lore.

    Votes: 28 27.2%
  • No, the pack is good the way is for now.

    Votes: 9 8.7%

  • Total voters
    103

DoomSquirter

Well-Known Member
Apr 19, 2014
1,183
405
98
Home Alone
Oh well, go back to Me^3 doom!, on a side note @Gideonseymour I'm about to give RR a try :D (I'm a sucker for blood magic)
I finished Twilight Forest as much as you can here, and sorta got sidetracked too much. Plus, I want to do a new run through with no NEI of wings and the AE system, so fully from scratch. Also, figured out how to get the wither skul heads. Forgot to use a cleaver, once I made one, I had quite a few.

There are quite a few cool new things added here. Noticed a wither proof block in EnderIO which might be good as compared to making octuple compressed cobble, etc.. So yeah. also, will be nice to start over without that godforsaken stepup/high legs thaumic tinker thing. So, I guess I'll wait till that's incorporated, etc...
 

PODonnell

New Member
Jul 29, 2019
876
0
0
Minor little bugs, most likely originating in the twilight forest pack. I decided to break down a skeletal druid hut. While doing so I found to my suprise that the spawner dropped when broken with a ti-con pick..... no silk touch. I also discovered that a large number of the slabs used in its roof where wooden slabs
(44:2) which broke with a pick rather than an axe.

Regarding the spawner, pardon me apparently ender IO adds a "broken spawner" item that I miss-identified as a dropped spawner.
 

karuteru

New Member
Jul 29, 2019
2
0
0
(Using 2.0.07 on ftb launcher)

Interesting report on the recipe change for Blood Magic:
The Blood Rune (item id 509) Recipe is a bit ...damaged. (pure daisy variant)
If you put the recipe into a crafting grid with only one item on each stack (so using 6 Stone, 2 Slates, 1 Daisy) it works out fine.
But if you add more of any of the items to the recipe (so to create like a stack of 8, using 8 in each slot) the recipe won't work anymore.
Just add one more item to any of the 9 slots and the recipe will vanish as being valid/buildable.

Happens in SP Creative and MP.
 

Besty007

New Member
Jul 29, 2019
22
0
0
So after using this pack for a couple of days with some friends, we have found a couple issues with the config.

1. Cannot connect BC power pipes to TE machines (unsure if this is config or a thing with a mod).
2. Cannot craft any Mekanism pipes or cables.
3. Cannot craft ComputerCraft computers.

Will update if we find any more issues.
 

karuteru

New Member
Jul 29, 2019
2
0
0
So after using this pack for a couple of days with some friends, we have found a couple issues with the config.

1. Cannot connect BC power pipes to TE machines (unsure if this is config or a thing with a mod).
2. Cannot craft any Mekanism pipes or cables.
3. Cannot craft ComputerCraft computers.

Will update if we find any more issues.
On the Mek Pipes/Cables: The server I am on testing it atm we think the Mek ones are disabled on purpose so you use the EndIO ones (which are nice, too).



On the Ender IO Fluid Conduits a report (also sent one to WayofTime already):
You cannot pump any Blood out of the Blood Altar using them. You can use them to fill the altar, but you cannot extract.
Tried it with ExU piping, which worked, but EIO Piping cannot extract at all :<
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
5,898
563
So after using this pack for a couple of days with some friends, we have found a couple issues with the config.

1. Cannot connect BC power pipes to TE machines (unsure if this is config or a thing with a mod).

That is a mod thing in the versions we use and is out of our control.
 

Elec332

New Member
Jul 29, 2019
683
0
0
So after using this pack for a couple of days with some friends, we have found a couple issues with the config.

1. Cannot connect BC power pipes to TE machines (unsure if this is config or a thing with a mod).
2. Cannot craft any Mekanism pipes or cables.
3. Cannot craft ComputerCraft computers.

Will update if we find any more issues.
1. MJ isnt RF (We arent using the RF version)
2. Thats intentional, there are plenty of other ways to transport RF
3. They have recipes in the version thats coming up