[1.7.10]NoItemRotation - is it not making you dizzy?

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ljfa

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Jul 29, 2019
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NoItemRotation
Are you sick of items spinning around like crazy when they're lying on the ground? Are you? Huh? I bet you are.
Well I got a solution for you. This small and uncreatively named mod will prevent that. It's as simple as that.
It also has an option to prevent them from bobbing up and down.
rankandfile.png

WARNING - READ CAREFULLY!
There are illegal websites out there which distribute Minecraft mods, often without the author's permissions. These sites often contain wrong information and the downloads might be outdated or infested with malware. More information and a list can be found at StopModReposts.org.
NEVER DOWNLOAD THIS OR OTHER MODS FROM THOSE SITES!
Only download this mod from the links I provide in this post.

Downloads:
Releases can be found at Curse.
The source code is at GitHub. Please report issues to the issue tracker there.

License:
NoItemRotation is released under the MIT License. You can include it in modpacks as you want.
 
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1SDAN

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WARNING - READ CAREFULLY!
There are illegal websites out there which distribute Minecraft mods without the author's permissions. These sites often contain wrong information and the downloads might be outdated or infested with malware. More information and a list can be found at StopModReposts.org.
NEVER DOWNLOAD THIS OR OTHER MODS FROM THOSE SITES!
Only download this mod from the links I provide in this post.

This should be on the top of every mod post
 

Azzanine

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Now make a mod where the items spin FASTER! I don't feel like I'm getting dizzy enough when I'm playing modded Minecraft...
 
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ljfa

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I made a few changes that help prevent problems, but it is still possible of course.
And it will now show up in the log if it doesn't work for some reason.
 
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immibis

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That people don't download from malicious sites where they possibly get malware and stuff.
Surely if someone has read the warning, then they're already downloading it from here?

And if they later download the mod from somewhere else, then they've forgotten the warning by then.
 
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ljfa

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Surely if someone has read the warning, then they're already downloading it from here?

And if they later download the mod from somewhere else, then they've forgotten the warning by then.
Hmm...makes sense
Well I hope to raise awareness for those sites
 
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Azzanine

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Surely if someone has read the warning, then they're already downloading it from here?

And if they later download the mod from somewhere else, then they've forgotten the warning by then.
@ljfa
In other words it's like putting a "WARNING, Minefield" sign on an area that has no landmines.
 

ljfa

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It's funny how little mods like this can make an impact on someone's entire experience.
Oh yea, I made this in order to familiarize myself with ASM manipulation. I'm not even sure if this is necessary here.

@ljfa
In other words it's like putting a "WARNING, Minefield" sign on an area that has no landmines.
Well at least I can give a rough description on how minefields look like
 
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VikeStep

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Had a look at your ASM code and I think you have done well. Just remember that it shouldn't be used at every opportunity, especially on render code.

A suggestion I might make is to make use of GOTO instructions rather than removing nodes. This means that you don't need to delete the nodes (which other ASM mods might look for) and it's a lot easier to understand. I'm currently going through my mod and making the change to use GOTO instructions vs. removing nodes.
 
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ljfa

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Just remember that it shouldn't be used at every opportunity, especially on render code.
Sure, it's a last resort. Looks like Forge has no easy way to affect all items' rendering. Sure, I could've made my own renderer and register it to every item in the game, but that would probably be more complex than what I have. And I wanted to learn ASM manipulation :D

A suggestion I might make is to make use of GOTO instructions rather than removing nodes. This means that you don't need to delete the nodes (which other ASM mods might look for) and it's a lot easier to understand. I'm currently going through my mod and making the change to use GOTO instructions vs. removing nodes.
That is probably a good idea. Thanks!