[1.7.10] New Mod: Network

QKninja

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Jul 29, 2019
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Network has a simple philosophy: You shouldn't need to advance down complicated tech trees to accomplish basic tasks.

Using Network is easy: Place two Nexus relatively near each other, then use your Hyperspanner to connect the two, and set them to the correct input / output mode. Shift-clicking on a Nexus with a spanner changes it's mode, and right-clicking adds a connection. Once linked, a Nexus will automatically transport any items from it's inventory to connected the closest connected Nexus.

Curse
Github (MIT license)


Connection between two Nexus, transferring items between chests.
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Various states of Nexus:
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Various states of hyperspanner:
jnx6OlG.png

Hyperspanner crafting:
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Core crafting (default difficulty):
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Nexus crafting (default difficulty):
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I think these things just look freaking cool, so I put them everywhere.
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Modpack permissions: Go for it. Would love to hear from you if you do use it though!

Thoughts? Suggestions?
 
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QKninja

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Was actually wondering, haven't used translocators in a while. Mine aren't as fast as I remember those being, but I wanted to be able to move things just a few blocks away without having to lay down pipe.
 

QKninja

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It can, so long as the real (accounting for diagonals) distance is less than 16 meters (or whatever you configure it to be)
Sort of a mini-teleport.
 

QKninja

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Yes! I admit, I haven't had a chance to play with Botania yet, though it looks really interesting. After watching a short video on red string though, I imagine my mechanic works quite similar to that.
 

RavynousHunter

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Wow, this actually looks pretty nice. I could see it as a very powerful, early method of long-distance (but not cross-dimensional) item transport. Want to transport mining stuff back home, but don't want to hike all the way there? Keep some nexi and chests handy, as well as a hyperspanner, and you can add another node in your network, taking all you stuff to be processed and/or stored! I like it!
 
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QKninja

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You'll need a lot (range of 16 blocks by default), but they can certainly be daisy-chained together! I can see myself putting them along the vertical component of my mineshaft, so I don't have climb up to have items deposited to a chest / AE network.
 

RavynousHunter

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Do they work with any inventory (like, say, a RoC grinder or a TE redstone furnace)? I'd assume so, but better safe than sorry, ya know? Also, could you link several exporters to one importer, like a Mekanism ore processing line to an ME interface? If so, that would make it one of the best short-range item transfer methods I've ever seen.
 

QKninja

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They work with anything that implements IInventory or ISidedInventory (which is most things with inventories). I'm not 100% sure I'm understanding your question, but if a Nexus has multiple other Nexus to which it's linked, it will send the item to the closest available one. (Available meaning having an empty inventory) Check out the video I added to the description and see if that's what you mean.
 
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Strikingwolf

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You should probably add your own API to it also. That way people who don't want to implement I[Sided]Inventory can be compatible with this
 

QKninja

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It's on the list! I want mods to be able to define their own "nexus" blocks that can connect to the network.