Hello all, I've made a 1.6 modpack like this that worked well, but I felt it wasn't polished enough and I got tired of being jealous of the 1.7 botania features. That's beside the point though.
Welcome to the modpack that was made as a joke on tech mods' magic blocks. I re-recipe'd TE and IC2 to use thaumium, manasteel, a blood magic metal which I added, and an alloy between all of them. It made me laugh because I'm really lame like that, but as I was playing it, I realized I should probably do this for the public because its kinda cool. I've never used the thaumcraft ore doubling system before, let alone automated it to the point where it is my main ore processor to late game.
The question I want to ask you lot is this: Would you play this pack or is it stupid? (no offense taken, it WAS kind of a shower thought.) If it is good, should the focus of early game be botania, blood magic, witchery, or thaumcraft? (when it is updated, of course)
Edit: One more thing: please no Botania VS Blood Magic wars
Welcome to the modpack that was made as a joke on tech mods' magic blocks. I re-recipe'd TE and IC2 to use thaumium, manasteel, a blood magic metal which I added, and an alloy between all of them. It made me laugh because I'm really lame like that, but as I was playing it, I realized I should probably do this for the public because its kinda cool. I've never used the thaumcraft ore doubling system before, let alone automated it to the point where it is my main ore processor to late game.
The question I want to ask you lot is this: Would you play this pack or is it stupid? (no offense taken, it WAS kind of a shower thought.) If it is good, should the focus of early game be botania, blood magic, witchery, or thaumcraft? (when it is updated, of course)
Edit: One more thing: please no Botania VS Blood Magic wars