Afternoon Folks!
Its time to release ImpactFlux!
Important News
Currently I am under major development changing WTS and making it much more polished. All known github issues have been resolved in my development version. However, as such I can not update previous versions due to mod & version constraints. My timetable is to release the modpack the day XCompWiz releases Mystcraft, as the story now involves that. For those wanting to test/play and who have a dev version of MystCraft from his Patreon - you can download the latest from the github. If you find issues please feel free to post them on my github. Also feel free to follow my twitter account as I will be posting progress updates and pictures.
The plot:
Steve wakes up in a world, that is so familiar but just a bit different. Before he can get his bearings, a meteor crashes down upon the world. Something.. something just is not right. Another meteor crashes. Run Steve run! Find a way to protect the world from the cataclysm.. the impact flux.
Breaking the fourth wall:
This pack started as a fun way for me to get through mods that I never really did, but also as a way to get me to do the vanilla minecraft content as well. Before long I released an alpha version and many people liked it. I met VanitySet and he offered to help and then we got to work and put in over 400 different quests through these mods.
The initial goals:
- Tutorial style pack
- Have lives be meaningful
- Incentive to play vanilla & modded content that often gets left out.
At this point it was fun, but it was missing something.. and after some discussion with PurpleMentat, I came up with a really neat idea to add a theme to the modpack and to incorporate into the pack.
"Weathering The Storm" - this is the idea that before you can build a safe world you must weather the storm. The main idea here was to get people exploring, killing mobs, into roguelike dungeons, using iguana tinker tweaks and absolutely no crafting is needed. This part IS HARD, and IS MEANT TO BE HARD. However if you can make it through the storm - you will end up with extra lives, strong tools, and meteor shields to protect your world from the hostile environment. The reward for surviving is then getting into the meat of the quest book and you have a leg up other than "punch tree, get wood".
However, I realize this is not for everyone. So I created an easy mode & hard mode. When you first open the book you can skip "Weathering The Storm" and just enjoy the modpack itself.
Important Details:
Videos/Tutorials:
EgoTheGamer:
ImpactFlux:
CrinkleCraft:
Future Plans:
- Add quests to Twilight Forest - potentially tie into Weathering the Storm in a version 2.
- Add more quests to Weathering the Storm - make more Roguelike dungeon quests.
- Add Mariculture quest line?
- Add Chisel quest line?
- Open to suggestions.
Changelog:
v2 (In development)
- Performance Tweaks (NEI/Mariculture Biome Gen)
- Fixed iron legs quest in "Weathering the Storm"
- Added quest to upgrade boots, removed boots from end turn in quest.
- Added MystCraft (Development version from XCompWiz)
- Added GalaticCraft
- Added a map for survival.
- Turned down meteor spawn rate in default world.
- Added custom meteor spawn rate & placement for survival/weathering the storm.
- Reworked a village for the village quest line.
- Reworked a roguelike dungeon for the dungeon quest line.
- Incorporated GalaticCraft elements in to finding meteor shards.
- Added pre-generated MystCraft Ages that are incorporated into WTS.
v1.2 (Released)
- Fixes issue with Thaumcraft & Highlands Biome IDs.
- Updated Chisel
- Updated NEI/EnderStorage/CodeChickenCore
- Updated BluePower
- Updated Bibliocraft
- Updated issues with HQM quests in the dungeons.
v.1.1 (Released)
- Reduced number the player starts with to 1.
- Adds number of lives to completion of Weathering the Storm and easy mode quest.
- Fixed issue with fireworks & nbt.
- Added recipe for necrotic bones.
- Fixed some quest dependencies based upon vanilla completion. (Namely Thaumcraft quests and Reputation rewards)
- Updated Waila/Utility Mobs
v1.0.0
Initial Release
Please follow me on twitter if you wish you get immediate updates.
Its time to release ImpactFlux!
Important News
Currently I am under major development changing WTS and making it much more polished. All known github issues have been resolved in my development version. However, as such I can not update previous versions due to mod & version constraints. My timetable is to release the modpack the day XCompWiz releases Mystcraft, as the story now involves that. For those wanting to test/play and who have a dev version of MystCraft from his Patreon - you can download the latest from the github. If you find issues please feel free to post them on my github. Also feel free to follow my twitter account as I will be posting progress updates and pictures.
The plot:
Steve wakes up in a world, that is so familiar but just a bit different. Before he can get his bearings, a meteor crashes down upon the world. Something.. something just is not right. Another meteor crashes. Run Steve run! Find a way to protect the world from the cataclysm.. the impact flux.
Breaking the fourth wall:
This pack started as a fun way for me to get through mods that I never really did, but also as a way to get me to do the vanilla minecraft content as well. Before long I released an alpha version and many people liked it. I met VanitySet and he offered to help and then we got to work and put in over 400 different quests through these mods.
The initial goals:
- Tutorial style pack
- Have lives be meaningful
- Incentive to play vanilla & modded content that often gets left out.
At this point it was fun, but it was missing something.. and after some discussion with PurpleMentat, I came up with a really neat idea to add a theme to the modpack and to incorporate into the pack.
"Weathering The Storm" - this is the idea that before you can build a safe world you must weather the storm. The main idea here was to get people exploring, killing mobs, into roguelike dungeons, using iguana tinker tweaks and absolutely no crafting is needed. This part IS HARD, and IS MEANT TO BE HARD. However if you can make it through the storm - you will end up with extra lives, strong tools, and meteor shields to protect your world from the hostile environment. The reward for surviving is then getting into the meat of the quest book and you have a leg up other than "punch tree, get wood".
However, I realize this is not for everyone. So I created an easy mode & hard mode. When you first open the book you can skip "Weathering The Storm" and just enjoy the modpack itself.
Important Details:
- All non-vanilla biome generation is turned off, just enable it by default.
- Project Red is disabled by default, because Quetzi specifically requested that I add BluePower.
- Please report bugs/errors/suggestions to my github here. https://github.com/ImpactFlux/ImpactFlux-Modpack
- If you want to contribute, please submit pull requests and I will look at them and then accept/deny based upon its merits.
- Latest dev versions can also be found on my github
Videos/Tutorials:
EgoTheGamer:
Future Plans:
- Add quests to Twilight Forest - potentially tie into Weathering the Storm in a version 2.
- Add more quests to Weathering the Storm - make more Roguelike dungeon quests.
- Add Mariculture quest line?
- Add Chisel quest line?
- Open to suggestions.
Changelog:
v2 (In development)
- Performance Tweaks (NEI/Mariculture Biome Gen)
- Fixed iron legs quest in "Weathering the Storm"
- Added quest to upgrade boots, removed boots from end turn in quest.
- Added MystCraft (Development version from XCompWiz)
- Added GalaticCraft
- Added a map for survival.
- Turned down meteor spawn rate in default world.
- Added custom meteor spawn rate & placement for survival/weathering the storm.
- Reworked a village for the village quest line.
- Reworked a roguelike dungeon for the dungeon quest line.
- Incorporated GalaticCraft elements in to finding meteor shards.
- Added pre-generated MystCraft Ages that are incorporated into WTS.
v1.2 (Released)
- Fixes issue with Thaumcraft & Highlands Biome IDs.
- Updated Chisel
- Updated NEI/EnderStorage/CodeChickenCore
- Updated BluePower
- Updated Bibliocraft
- Updated issues with HQM quests in the dungeons.
v.1.1 (Released)
- Reduced number the player starts with to 1.
- Adds number of lives to completion of Weathering the Storm and easy mode quest.
- Fixed issue with fireworks & nbt.
- Added recipe for necrotic bones.
- Fixed some quest dependencies based upon vanilla completion. (Namely Thaumcraft quests and Reputation rewards)
- Updated Waila/Utility Mobs
v1.0.0
Initial Release
Please follow me on twitter if you wish you get immediate updates.
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