So, it's over. I never really did find a way to finish the map itself in a way that I wanted. It's been quite some time since 1.7.10's modpacks started coming out and I know that I can't do what I'm wanting to do in a way that makes it even comparable to the packs currently out. I've found that while I had a nice idea, the whole slime world thing, there's just too many similarly built packs and just too many packs using hqm as a whole right now. I cannot see myself continuing the making of this pack without just coming across as a knock off of quite a few better packs. I might attempt another pack, but it won't be hqm and odds are it won't have nearly any of the mainstream mods people are used to. Also, that was a fairly large might with a hint of probably not.
Hello, for anyone that hasn't seen me around on the forums, my name is darkeshrine and I have played a lot of Hardcore Quest Mode packs. One thing I've noticed while playing these packs is that there's always something that each of them, in my opinion, do very well while others seem to lack it or just not do that thing as well as it does many other things. To keep it short, I'll name just a few things: Jadedcat's Agrarian Skies is fairly long which makes for a lot to do with a lot of different builds to accomplish; Iskandar's Crash Landing has a great difficulty that focuses on the early part of a world but still carries on for much longer; Gideonseymour's Running Red has a fantastic story line that stays heavily present throughout the questline. I wish to create a pack that does all of these things well and hopefully a little bit more.
Story Line:
Mod List: Still fairly tentative as a few mods I want in the pack have yet to update or finish updating to a capacity that would make it useful to the pack.
SCREEN SHOTS!
To Do List:
Changelog:
Also, for anyone that may be interested, I am in need of people to help me with a few things on my to do list and testing of the pack. In depth knowledge of the mods, recipe editing, map building, tech support and so on is preferred. Any help would be appreciated as this is the first modpack I've ever tried to build.
Hello, for anyone that hasn't seen me around on the forums, my name is darkeshrine and I have played a lot of Hardcore Quest Mode packs. One thing I've noticed while playing these packs is that there's always something that each of them, in my opinion, do very well while others seem to lack it or just not do that thing as well as it does many other things. To keep it short, I'll name just a few things: Jadedcat's Agrarian Skies is fairly long which makes for a lot to do with a lot of different builds to accomplish; Iskandar's Crash Landing has a great difficulty that focuses on the early part of a world but still carries on for much longer; Gideonseymour's Running Red has a fantastic story line that stays heavily present throughout the questline. I wish to create a pack that does all of these things well and hopefully a little bit more.
Story Line:
In the 23rd century, the population of Minecraftians reached levels beyond what Minecraft could support. With a lack food, water, and overall resources, wars began to break out a cross the universe. The developers created a simulator to determine just how bad the warring would become. After seeing the devastating results of the simulation, a new project was established to save the future of the Minecraftian race. The project's goal was to send a select few Minecraftians far into the future after the war's affects on the universe had diminished and nature had begin to generate normally again.
You have been sent roughly ten million years into the future to rebuild and prepare for a group of refugees to be sent. After arriving in the distant future you realize that thing's look very different to what you left behind. Unfortunately, the project failed to calculate the war's affect on how nature would generate. How hard will it be to survive and build in such a strange world?
You have been sent roughly ten million years into the future to rebuild and prepare for a group of refugees to be sent. After arriving in the distant future you realize that thing's look very different to what you left behind. Unfortunately, the project failed to calculate the war's affect on how nature would generate. How hard will it be to survive and build in such a strange world?
Mod List: Still fairly tentative as a few mods I want in the pack have yet to update or finish updating to a capacity that would make it useful to the pack.
ArmorStatusHUD by bspkrs
StatusEffectHUD by bspkrs
AppleCore by squeek502
Applied Energistics 2 by AlgorithX2
Autopackager by smbarbour
Baubles by Azanor
Bibliocraft by Nuchaz
Big Reactors by Erogenous Beef
Botania by Vazkii
bspkrsCore by bspkrs
Carpenter's Blocks by Mineshopper
Chisel by AUTOMATC_MAIDEN and pokefenn
CodeChickenCore by chicken_bones
CoFH core by TeamCoFH
Cookiecore by EphysPotato
Ex Nihilo by Erasmus_Crowley
Extra Utilities by RWTema
Forge Multipart by chicken_bones
Hardcore Quest Mode by Vswe, LordDusk, Newcastlegeek
Hunger Overhaul by parker8283
Iquana Tweaks by Iguana_man, parker8283
Iquana's Tinker Tweaks by Iguana_man, boni
Inventory Tweaks by Kobata
JABBA by ProfMobius
Lockdown by Adubbz
Mantle by mDiyo
Minefactory Reloaded by skyboy026
MineTweaker 3 by StanH
Mob Properties by FatherToast
Mobius Core by ProfMobius
ModTweaker by joshiejack
Natura by mDiyo
NEI by chicken_bones
NEI addons by bdew
Nether Ores by skyboy026
Open Blocks by mikeemoo
Opis by ProfMobius
Pam's HarvestCraft by MatrexsVigil
Redstone Arsenal by TeamCoFH
Simply Jetpacks by tonius11
Special Mobs by FatherToast
Spice of Life by squeek502
Steve's Factory Manager by Vswe
Tinkers' Construct by mDiyo, boni
Thaumcraft 4 by Azanor
Thermal Expansion by TeamCoFH
Thermal Foundation by TeamCofh
TiC Tooltips by squeek502
Tinkers' Mechworks by mDiyo
Tinkers' Steelworks by toops, ephys
Waila by ProfMobius
Waila Harvestability by squeek502
Zombie Awareness by Corosus
Mods i'm waiting for:
Equivalent Exchange 3 by Pahimar
Zan's Minimap by Zaneris
Ex Aquilo by Zerokyuuni
Thermal Expansion's conduit module whatever they decide to name it by TeamCofh
StatusEffectHUD by bspkrs
AppleCore by squeek502
Applied Energistics 2 by AlgorithX2
Autopackager by smbarbour
Baubles by Azanor
Bibliocraft by Nuchaz
Big Reactors by Erogenous Beef
Botania by Vazkii
bspkrsCore by bspkrs
Carpenter's Blocks by Mineshopper
Chisel by AUTOMATC_MAIDEN and pokefenn
CodeChickenCore by chicken_bones
CoFH core by TeamCoFH
Cookiecore by EphysPotato
Ex Nihilo by Erasmus_Crowley
Extra Utilities by RWTema
Forge Multipart by chicken_bones
Hardcore Quest Mode by Vswe, LordDusk, Newcastlegeek
Hunger Overhaul by parker8283
Iquana Tweaks by Iguana_man, parker8283
Iquana's Tinker Tweaks by Iguana_man, boni
Inventory Tweaks by Kobata
JABBA by ProfMobius
Lockdown by Adubbz
Mantle by mDiyo
Minefactory Reloaded by skyboy026
MineTweaker 3 by StanH
Mob Properties by FatherToast
Mobius Core by ProfMobius
ModTweaker by joshiejack
Natura by mDiyo
NEI by chicken_bones
NEI addons by bdew
Nether Ores by skyboy026
Open Blocks by mikeemoo
Opis by ProfMobius
Pam's HarvestCraft by MatrexsVigil
Redstone Arsenal by TeamCoFH
Simply Jetpacks by tonius11
Special Mobs by FatherToast
Spice of Life by squeek502
Steve's Factory Manager by Vswe
Tinkers' Construct by mDiyo, boni
Thaumcraft 4 by Azanor
Thermal Expansion by TeamCoFH
Thermal Foundation by TeamCofh
TiC Tooltips by squeek502
Tinkers' Mechworks by mDiyo
Tinkers' Steelworks by toops, ephys
Waila by ProfMobius
Waila Harvestability by squeek502
Zombie Awareness by Corosus
Mods i'm waiting for:
Equivalent Exchange 3 by Pahimar
Zan's Minimap by Zaneris
Ex Aquilo by Zerokyuuni
Thermal Expansion's conduit module whatever they decide to name it by TeamCofh
SCREEN SHOTS!
To Do List:
1. Make the actual Map... harder than it seems as my idea may require a custom mod or something. Check! Version 1.5.0 of the map is finished. Now on to the rest of the list!
2.NAME THE PACK. Check!
3.The entirety of recipe changes. DONE!!!
4. Edit mob properties.
5. Fix a few bugs:
5a. TC4 hungry nodes cause crashes.
5b. HQM doesn't like hardcore worlds... derp.
5c. Vanilla's superflat preset generator doesn't like modded item names and numerical item ids change too often for a stable map. I will need a mod created to combat this as I can't think about releasing this into alpha with a map that needs a reset every update.
6. Test server compatibility cause it needs to work on servers.
7. Finish HQM questline. Already have 2 sections almost finished.
8. Submit to FTB as initial alpha release. The only 2 things keeping me from this is Mob Properties and the artsy stuff for icons and such.
2.
3.
4. Edit mob properties.
5. Fix a few bugs:
5a. TC4 hungry nodes cause crashes.
5b. HQM doesn't like hardcore worlds... derp.
5c. Vanilla's superflat preset generator doesn't like modded item names and numerical item ids change too often for a stable map. I will need a mod created to combat this as I can't think about releasing this into alpha with a map that needs a reset every update.
6. Test server compatibility cause it needs to work on servers.
7. Finish HQM questline. Already have 2 sections almost finished.
8. Submit to FTB as initial alpha release. The only 2 things keeping me from this is Mob Properties and the artsy stuff for icons and such.
Changelog:
Empty cause it's not even alpha yet.
Also, for anyone that may be interested, I am in need of people to help me with a few things on my to do list and testing of the pack. In depth knowledge of the mods, recipe editing, map building, tech support and so on is preferred. Any help would be appreciated as this is the first modpack I've ever tried to build.
CREDITS: for those who helped me significantly.
Stan over on the Minetweaker 3 forums for answering my questions.
jordsta95 for answering my questions and helping me with errors.
The PhoenixTeam for allowing me the use of some of their scripts.
JadedCat, Gideonseymour, and Iskandar for putting out great maps that served as my inspiration for this map.
FTB for having the best launcher I've ever used.
Finally, all the Mod Devs that make the mods this community is built on.
Stan over on the Minetweaker 3 forums for answering my questions.
jordsta95 for answering my questions and helping me with errors.
The PhoenixTeam for allowing me the use of some of their scripts.
JadedCat, Gideonseymour, and Iskandar for putting out great maps that served as my inspiration for this map.
FTB for having the best launcher I've ever used.
Finally, all the Mod Devs that make the mods this community is built on.
Last edited: