[1.7.10] Craft Modpack [Tech][Magic][Casual] + Server Files

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mrgreaper

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Jul 29, 2019
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The Craft Modpack
MC 1.7.10

Description :
So what is the Craft Modpack i hear you ask? well its a blend of tech and magic created by myself (Mr G Reaper) for my upcoming lets plays, server and for those that like to play the game the way me and my co-host mr mole play...ie semi casually.
You will find a lot of mods in this pack all working together, for example there are dense ores of all mod ore types, theres only one type of ore in the world for each type. But that is true of many mod packs out there, so what makes mine different? Its the combination of mods not usually found in packs and custom configs that sets us apart (please note i say that not as a "we are better" just we are different), I have often found villages to be that small area you loot with out mercy then never visit again.... not so in the craft mod pack, we have "minecraft comes alive" you can marry the villagers, have kids with them, send them to do jobs and even lord over them as king!
There have been times i have started using one mod only to discover its difficulty has been ramped up or it has been nerfed beyond all reason, Since we are striving for a casual mod pack where you can just play i have tweaked a few of these mods accordingly. For example, we loved AE1 but AE2 added major power usage and channels, in our pack the channels are removed and the energy usuage has been balanced (a future patch will balance it further).
We are also planning to add flans mod to the pack in a future update, a mod i have not seen used often.
With all these mods added we also make sure the game runs smooth (as smooth as modded minecraft can be)
I have also added a few extra alarms to nuclear control 2 (license for the alarm sounds are included in the instance) so we have a few more to play with and just before your base goes into meltdown you can hear air raid sirens instead :)

Who am i?
So who is this Mr G Reaper? Im a gamer through and through and have been playing minecraft for many years, running servers and making personal modpacks for my mates for just as long lol. As such you can expect bugs undocumented surprise features, to be kept to a minimum (remember though im only human so some may creep in). Im also an ex modder (look up mrgreapers starmod, or mrgreapers twisted mod) so i have a lot of respect for what modders do and a slightly better insight into when things go wrong..why it went wrong (slightly better....slightly)
Links:

Update Policy
I will try to ensure there is atleast one update a month, they will likely be more but that will be the minimum i will do providing there is content to update(for example as mods update to 1.8 many of the 1.7.10 mods will stop having updates, so 1.8 wont happen untill all 1.7.10 mods are 1.8)
If we have major bugs then i will prioritise an update with bugfixes when available.
I will also try my best to ensure no update breaks existing worlds (sometimes its needed as most of you know but its rare and i will do my best to ensure it will only happen in a last resort situation

Servers
A server pack is available from the launcher, we are running a server with it (not public at this time) with out any problems, i suggest adding Fastcraft (google fastcraft mod) to the server, which cant be added by default due to license rules and server tools (google server tools mod) both are server side , at admins discretion.
*IMPORTANT* ProjectE is on the list of mods, this is equivilent exchange 2, many consider this mod to be OP as it can generate items using condensers, I am not one of those people and it is added as this is ment for more casual playing. You can disable it by simply removing the mod from the mod folder. (emc values can be adjusted ingame, see custom emc cfg file for instructions.
Current Public servers running Craft modpack:
none as yet, leave a message with the details of your server and ill add it to the list!

How to get the pack:
The pack code is "craftmodpack"
1) load up feed the beast
2) click pack code and enter craftmodpack
3) click on 3rd party modpacks and scroll down to craft modpack :)

The mods
The above spoiler is taken from launcher itself but a complete list is available inside the instance complete with links to each mods forum(always worth reading to see how things work, and to let them know you enjoy thier mod, trust me they deserve the thanks for a good mod...take it from an ex modder, they aint easy to make!)

Changelog
1.0.0
initial release

1.0.1
ae2 config adjusted to use less energy from all energy providers included in the pack
minechem machines adjusted to allow more energy storage (allowing for more things to be made with them)
flans mod added
-modern weapons content pack added
-simple addons pack added (needed by the modern weapons pack)
-titan content pack added
projectE added
thaumic energistics added
cannibalism mod added
Thaumcraft updated
botania updated
thaumic exploration updated
thaumic tinker updated

1.0.2
Galacticcraft added
pneumatic craft updated
tinker construct updated
enetbridge removed (caused log spam with enderio resulting in massive log files...it had to go)
ae2 updated
big reactors updated
binnie mod updated
blood magic updated
botania updated
carpenters blocks update
chisel updated
chisel facades added
peripherals++ added (permission note)
resonant induction added
enderIO updated
extra cells updated
inpurecore removed (by request)
lanteacraft updated
minechem updated
open blocks updated
open peripherals updated
minefactory reloaded updated
cofh core updatedthermal foundation updated
projecte updated
projecte emc values added to lots of ingame items (ballanced on recipies etc)
witchery updated

1.0.3
added dungeon pack
updated extracells
updated projectE
updated peripherals++
added solarflux
added modular turrets
updated forbidden magic
updated mine factory reloaded
updated waila harvestbility
updated waila
added chococraft
REMOVED resonant engine
REMOVED resonant induction (too unstable at this time)
updated nei
updated botania
updated biblocraft
added clay soldiers
updated opencomputers
added ruins
updated tinkerconstruct
added thaumcraftextras
added rotatable blocks
added arsmagica
added animation api

Known bugs undocumented surprise features
well no one is perfect, usf's slip in.
1.0.0 : when inventory tweaks switches the item in your hand at the end of a stack, sometimes the new item is invisible, click the hotbar box or relog for it to re-appear (WORK AROUND : click the three dots at the top of the inventory screen and disable inventory tweaks auto-replace at end of stack option) (CLASSIFICATION : minor visual bug/annoyance )

1.0.2: crash when pressing "u" to see the uses of an item, this is due to a bug between the beta ae2 and opencomputers mods we use in the back, for now thier are two work arounds, if you dont use opencomputers then click edit modpack on the main ftb screen and disable open computers (server owners,
just delete opencomputers from the mods folder, make sure none of your players use it or you may have lynch squads after you!, when you reload your server it will detect the mods absense, type /fml confirm into the console when prompted to proceed the first time you reload
)
second work around is much better but a bit more complicated
go into your config folder and locate the opencomputers.cfg file, scroll down to modblacklist (line 420ish) and under Thaumcraft add appliedenergistics2
(this work around was provided by the developer with in a few minutes of posting the bug, god bless those developers!)(server owners, if you opt for this fix, which i recommend, you will need to edit the config server side too)
This will not be an issue in 1.0.3 (CLASSIFICATION : major bug, but semi easy fix )


Mod suggestions/feedback
Im happy to recieve suggestions and feedback(both possitive and within reason negative) I make no promises to add mods suggested but i do promise to look at every mod suggested (help me out and also link me to a mod spotlight for mods suggested)

Notes
well thats been a long original post lol, hope i have conveyed all the required info, but if anything is missed feel free to ask me. I would also love to see videos and images of the setups you make using my mod pack or even just a "yo, like your pack" it will make my day :)
Enjoy


Upcoming changes/additions
more emc values added
possibly my own personal mod thats in the making (if its stable enough)

NEEDED by me
I could really do with a banner for the ftb launcher and modpack icon, if some one gets some spare time and is willing to knock one up for me it will be greatly appreciated :) (you will be credited in the modpack and this post)

This post is a work of progress and images/videos will be added at a later date.
 
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mrgreaper

New Member
Jul 29, 2019
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updated to 1.0.1

ae2 config adjusted to use less energy from all energy providers included in the pack
minechem machines adjusted to allow more energy storage (allowing for more things to be made with them)
flans mod added
-modern weapons content pack added
-simple addons pack added (needed by the modern weapons pack)
-titan content pack added
projectE added
thaumic energistics added
cannibalism mod added
Thaumcraft updated
botania updated
thaumic exploration updated
thaumic tinker updated

Enjoy guys
 

mrgreaper

New Member
Jul 29, 2019
68
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updated to 1.0.2

1.0.2 update
Galacticcraft added
pneumatic craft updated
tinker construct updated
enetbridge removed (caused log spam with enderio resulting in massive log files...it had to go)
ae2 updated
big reactors updated
binnie mod updated
blood magic updated
botania updated
carpenters blocks update
chisel updated
chisel facades added
peripherals++ added (permission note)
resonant induction added
enderIO updated
extra cells updated
inpurecore removed (by request)
lanteacraft updated
minechem updated
open blocks updated
open peripherals updated
minefactory reloaded updated
cofh core updatedthermal foundation updated
projecte updated
projecte emc values added to lots of ingame items (ballanced on recipies etc)
witchery updated

as always enjoy

A note on the update frequency, we are at the early stages of the mod pack and theres lots of work to be done to get it right, the update frequency will slow down as we get there :)
 

mrgreaper

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Jul 29, 2019
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Gotta say that this looks amazing! downloading it now!
Thank you :)

im in the process of working on the 1.03 update (aiming for thursday night release, already have permissions sorted just testing the compatability of a few mods and waiting on a bug fix for a couple)

some highlights of whats coming (modular turrets : http://www.curse.com/mc-mods/minecraft/224663-openmodularturrets solarflux : http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2187592 ) along with some bug fixes and the ruins mod :)

Feedback (both positive and politly worded negative) is welcome
 

sure

New Member
Jul 29, 2019
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Pressing u (for use) in NEI crashes the modpack, doesn't matter what item you press it on.

Stacktrace:
at li.cil.oc.integration.appeng.DriverController$.providedEnvironment(DriverController.scala:46)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1$$anonfun$1.applyOrElse(CallbackDocHandler.scala:30)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1$$anonfun$1.applyOrElse(CallbackDocHandler.scala:29)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:136)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:135)
at scala.collection.mutable.ResizableArray$class.foreach(ResizableArray.scala:59)
at scala.collection.mutable.ArrayBuffer.foreach(ArrayBuffer.scala:48)
at scala.collection.TraversableLike$class.collect(TraversableLike.scala:282)
at scala.collection.AbstractTraversable.collect(Traversable.scala:104)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1.applyOrElse(CallbackDocHandler.scala:29)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:136)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:135)
at scala.collection.IndexedSeqOptimized$class.foreach(IndexedSeqOptimized.scala:33)
at scala.collection.mutable.WrappedArray.foreach(WrappedArray.scala:35)
at scala.collection.TraversableLike$class.collect(TraversableLike.scala:282)
at scala.collection.AbstractTraversable.collect(Traversable.scala:104)
at li.cil.oc.integration.nei.CallbackDocHandler.getUsageHandler(CallbackDocHandler.scala:24)
at li.cil.oc.integration.nei.CallbackDocHandler.getUsageHandler(CallbackDocHandler.scala:13)
at codechicken.nei.recipe.GuiUsageRecipe.openRecipeGui(GuiUsageRecipe.java:20)
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:20)
at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307)
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73869_a(GuiContainerCreative.java:301)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java)
at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java)
at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:474)
at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:464)
at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276)
 

mrgreaper

New Member
Jul 29, 2019
68
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Pressing u (for use) in NEI crashes the modpack, doesn't matter what item you press it on.

Stacktrace:
at li.cil.oc.integration.appeng.DriverController$.providedEnvironment(DriverController.scala:46)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1$$anonfun$1.applyOrElse(CallbackDocHandler.scala:30)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1$$anonfun$1.applyOrElse(CallbackDocHandler.scala:29)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:136)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:135)
at scala.collection.mutable.ResizableArray$class.foreach(ResizableArray.scala:59)
at scala.collection.mutable.ArrayBuffer.foreach(ArrayBuffer.scala:48)
at scala.collection.TraversableLike$class.collect(TraversableLike.scala:282)
at scala.collection.AbstractTraversable.collect(Traversable.scala:104)
at li.cil.oc.integration.nei.CallbackDocHandler$$anonfun$getUsageHandler$1.applyOrElse(CallbackDocHandler.scala:29)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:136)
at scala.PartialFunction$$anonfun$runWith$1.apply(PartialFunction.scala:135)
at scala.collection.IndexedSeqOptimized$class.foreach(IndexedSeqOptimized.scala:33)
at scala.collection.mutable.WrappedArray.foreach(WrappedArray.scala:35)
at scala.collection.TraversableLike$class.collect(TraversableLike.scala:282)
at scala.collection.AbstractTraversable.collect(Traversable.scala:104)
at li.cil.oc.integration.nei.CallbackDocHandler.getUsageHandler(CallbackDocHandler.scala:24)
at li.cil.oc.integration.nei.CallbackDocHandler.getUsageHandler(CallbackDocHandler.scala:13)
at codechicken.nei.recipe.GuiUsageRecipe.openRecipeGui(GuiUsageRecipe.java:20)
at codechicken.nei.recipe.RecipeItemInputHandler.lastKeyTyped(RecipeItemInputHandler.java:20)
at codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:307)
at net.minecraft.client.gui.inventory.GuiContainer.func_73869_a(GuiContainer.java)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73869_a(GuiContainerCreative.java:301)
at net.minecraft.client.gui.inventory.GuiContainer.public_func_73869_a(GuiContainer.java)
at codechicken.nei.guihook.GuiContainerManager.callKeyTyped(GuiContainerManager.java)
at codechicken.nei.guihook.GuiContainerManager.keyTyped(GuiContainerManager.java:474)
at codechicken.nei.guihook.GuiContainerManager.handleKeyboardInput(GuiContainerManager.java:464)
at net.minecraft.client.gui.inventory.GuiContainer.func_146282_l(GuiContainer.java)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:276)
Sorry you having this bug, not sure how it escaped notice!
Seems a bug between open computers and ae2 beta 7, if you dont use open computers then disabling it from the edit modpack menu option will fix this issue, i will report it to the mod developer. Sadly if you use opencomputers all i can suggest is to not press u...yeah i know thats a sucky work around but its something the devs can fix and we cant. So thats the options, disable opencomputers or dont use "u" (in my personal game/server im gonna go with the latter, those new drones intrigue me)

We have 1.0.3 almost ready to submit to the ftb team, will delay until we hear back from the open computers team though (it may be a quick fix after all) and were waiting on a bug fix for pnumatic craft (the lifts causing damage and the teleporting drone causing low tps when stuck, both issues fixed on thier github just not yet released, so shouldnt be long)

Despite the crash, how are you finding the pack?


EDIT: The developer replied with a fix (amazingly fast too!) if you open up your config folder and locate the opencomputers.cfg, scroll down to about line 420 and you will see the modblack list section, add appliedenergistics2 <exactly like that under Thaumcraft and viola no more crashy crashy(tech term) (this will be fixed by default on 1.0.3)
 
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sure

New Member
Jul 29, 2019
7
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Thanks for the quick fix! It worked just as you said. I agree, OpenComputers looks interesting, I never played with it only Computercraft.

I will try to give some thoughts on the pack but at same time it is just starting up and I don't want to influence you in any direction (not saying I have that power ofc lol). It is important you keep with your vision I think.

The pack is well made imo, the mods are fun and diverse. The reason I downloaded your pack was due to wanting to try Resonant Induction, sadly it seems it is under heavy development and isn't quite ready yet. I don't mind that too much, I just want to play with the darn mod because it looks like so much fun :)

I already had fun kiting mobs into a village and trying the new villagers! I only added fastcraft to the pack.

I had to disable journeymap though and decreased the number of botania flowers since it ran a bit slow on my computer.

Will keep an eye on the pack and try it out then and then! People, try it, it is a good pack :)
 

mrgreaper

New Member
Jul 29, 2019
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Thanks for the quick fix! It worked just as you said. I agree, OpenComputers looks interesting, I never played with it only Computercraft.

I will try to give some thoughts on the pack but at same time it is just starting up and I don't want to influence you in any direction (not saying I have that power ofc lol). It is important you keep with your vision I think.

The pack is well made imo, the mods are fun and diverse. The reason I downloaded your pack was due to wanting to try Resonant Induction, sadly it seems it is under heavy development and isn't quite ready yet. I don't mind that too much, I just want to play with the darn mod because it looks like so much fun :)

I already had fun kiting mobs into a village and trying the new villagers! I only added fastcraft to the pack.

I had to disable journeymap though and decreased the number of botania flowers since it ran a bit slow on my computer.

Will keep an eye on the pack and try it out then and then! People, try it, it is a good pack :)

Thanks :)

I do have a bit of bad news though, 1.0.3 of the pack was submitted yesterday (takes a bit of time for FTB to approve so may not be on the launcher untill tomorrow) and resonant induction has had to be removed, i have a server that i test the updates on as i make them, and try new mods on etc and while playing around with RE it crashed the server a few times, did not play well with other mods and when updated it did not even play well with its own core (with all bugs like that i report them to the developers of the mods in as much detail as i can (i urge players to do the same when they encounter bugs) sadly the developer uses his own issue tracker site and this was not working, it got to the point where i was spending too long trying to get RE to play nice with the pack then i was dealing with other mods, so for now its had to be removed. I will be keeping an eye on the mod and watching as it grows more stable, it does look rather awesome....just wish it was more stable (it may also be ok in singleplayer worlds, we test mainly in a multiplayer enviroment so no reason you cant copy the mod from the 1.0.2 folder before updating and placing it in the 1.0.3 folder.....though as i say be warned its buggy).
I like wise have my eye on ICBM mod that is in re-development and up till the other day a mod called lots of mobs was to be included, sadly it crashes singleplayer world gen....a rather nasty bug lol

The aims of the pack as well as being fun and less hardcore then others is stability and mod intergration, hence the frequency of updates at this early stage.

Yeah those new villagers are fun, in our test server both myself and my livestream co-host took wifes using that mod...then kinda forgot about them as we were testing pnumaticcraft ...wifes were not happy with us and refused to cook. Its nice to see the villages as a more dynamic place too, rather then somewhere you stuble on..loot and leave (not that i would ever do such a thing to a village...ofcourse). Also in the 1.0.3 build we got permission to use the Ruins mod, the villagers spawn in the floating villages to :)
 

mrgreaper

New Member
Jul 29, 2019
68
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1.0.3 is now live on the launcher :)
added dungeon pack
updated extracells
updated projectE
updated peripherals++
added solarflux
added modular turrets
updated forbidden magic
updated mine factory reloaded
updated waila harvestbility
updated waila
added chococraft
REMOVED resonant engine
REMOVED resonant induction (too unstable at this time)
updated nei
updated botania
updated biblocraft
added clay soldiers
updated opencomputers
added ruins
updated tinkerconstruct
added thaumcraftextras
added rotatable blocks
added arsmagica
added animation api
 

qyama41

New Member
Jul 29, 2019
11
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Hello, I really do like this modpack, its interested and fun also, I tried to make a server I use "forge-17.10-10.13.2.1277 installer" to run it When it ran for a few seconds, it crash.. Can you please help me, btw its a private server
 

mrgreaper

New Member
Jul 29, 2019
68
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Hello, I really do like this modpack, its interested and fun also, I tried to make a server I use "forge-17.10-10.13.2.1277 installer" to run it When it ran for a few seconds, it crash.. Can you please help me, btw its a private server
You need to click on the pack in the launcher then click "download server" that will work better then trying to do it manually.
The issue with a manual server crashing is normally down to a mod being singleplayer only (more keys for example) but with out a crash report i couldnt tell you more.
If it crashes with the downloaded server then put the crash report on pastebin and ill take a gander when i wake up (now off to sleep)

Glad you like the mod pack though :)
 

qyama41

New Member
Jul 29, 2019
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I got everything just right, I have like the out of memory error perm gen size, I also do indeed need help on when loading the server, it freeze when installing the mods for the server.

Yea, i think i might need help.. ;c

okay, so I download server in the FTB launcher then drag in the desktop, 2. Make a folder 3. get the server foldeer drag all the files in the folder "server" then use forge universal install server. 4. use forge universal server. 5. freze pergensize error, server stops. Can you telll me your steps how do download it
 
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mrgreaper

New Member
Jul 29, 2019
68
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I got everything just right, I have like the out of memory error perm gen size, I also do indeed need help on when loading the server, it freeze when installing the mods for the server.

Yea, i think i might need help.. ;c

okay, so I download server in the FTB launcher then drag in the desktop, 2. Make a folder 3. get the server foldeer drag all the files in the folder "server" then use forge universal install server. 4. use forge universal server. 5. freze pergensize error, server stops. Can you telll me your steps how do download it

hmmm you shouldnt need to install forge as it is in the server package added by the ftb team, cant confirm at the moment as im at work.

the permgen is however an easy fix, you need to allocate more in a bat file when starting the server, have a read of http://forum.feed-the-beast.com/threads/what-to-do-if-you-get-permgen-space-crashes.27136/ its the recommanded thread for that issue. i will triple check the server files when i get home but im confident that if you create a bat file to boot the server up and give it more permgen space your issue will evaporate :)
 

qyama41

New Member
Jul 29, 2019
11
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hmmm you shouldnt need to install forge as it is in the server package added by the ftb team, cant confirm at the moment as im at work.

the permgen is however an easy fix, you need to allocate more in a bat file when starting the server, have a read of http://forum.feed-the-beast.com/threads/what-to-do-if-you-get-permgen-space-crashes.27136/ its the recommanded thread for that issue. i will triple check the server files when i get home but im confident that if you create a bat file to boot the server up and give it more permgen space your issue will evaporate :)

I have tried multiple times of making a modded server takes to much time and looking up in google to do what kinda stuff, just to much time consuming to make one,I think I might need help on making a modded server, do you have any any contacts that I could contact you, I know how to make a survival vanilla server. But new to modded servers, I would appreciate it if you help me , no time rushing just take your time. thanks :D
 
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Coolrahul9

New Member
Jul 29, 2019
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I have tried multiple times of making a modded server takes to much time and looking up in google to do what kinda stuff, just to much time consuming to make one,I think I might need help on making a modded server, do you have any any contacts that I could contact you, I know how to make a survival vanilla server. But new to modded servers, I would appreciate it if you help me , no time rushing just take your time. thanks :D
I might be able to help.
 

Coolrahul9

New Member
Jul 29, 2019
23
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Whenever I try and load-up the server for the modpack I continue to get an error which states that I do not have a library with fml/forge in it, I am debating if this is just a bug with forge though.