Oh, waterpads are obtained by right clicking farmland with a shovel...
...Which can be slightly annoying if you try using a mattock to hoe your fields.
...Which can be slightly annoying if you try using a mattock to hoe your fields.
I'm guessing you're used to Regrowth's easy config settings. Look at the config to the difficulty setting and single spread stat increase setting.Hi,
I've been playing Chococraft for a few days now, but got tired of waiting for the right Greens to drop whenever I harvest them. So I thought that perhaps by combining Agricraft there would be a far better drops chance, it worked perfectly with Pam's havestry. I can see that you did make the mods compatible in the 1.2 version, but they don't seem like they are now. While I can grow the greens in the crops and analyze them, they simply won't get any better and a stuck in the first 1 - 1 - 1 mode. Am I doing something wrong or is it something else? the version I have is agricraft 1.4.0 and Chococraft 4.1.5.
Good idea, but I'm going to implement a soil system with humidity/nutrients first, then composting and fertilizing can actually make sense.A suggestion for AgriCraft - add a mechanical "soil" block, something like hydroponics. What this soil block can do is:
- Acts like crop sticks so that the player doesn't have to create them.
- Can accept liquid being piped in for hydration. Without the water the plant can die. Figure if mechanical soil blocks are adjacent the water would automatically be shared - like the water tanks for the sprinkler system. Depending, a specific type of plant could require a specific type of liquid for hydration.
- Can accept solid fertilizer in order to fertilize the plant on the block. Figure the basic fertilizer type would be bone meal. Without fertilizer the plant will die. Each plant type could require a different fertilizer - like netherwart needing rotten flesh, or the resource plants needing the specific resource type in order to produce (i.e. the redstone plant requires redstone as a fertilizer).
- Takes some sort of biome control module that allows for the crop to grow. Without the appropriate module the plant would not grow or die. The control module would ensure optimal conditions for growth regardless of location, dimension, light level, etc. Default behavior of the mechanical soil block without a module would be like regular farmland.
- The yield of the crops would be higher than if planted using normal AgriCraft mechanics. Not sure exactly with the bonus would be, but my thinking is about x2. This would be on top of the increased yield of the crops themselves.
Good idea, but I'm going to implement a soil system with humidity/nutrients first, then composting and fertilizing can actually make sense.
So... GroBoxes in essence? (I have a small one wit three lovely pablano pepper plants in it.)2
/give <Username> <Seeds> <NumberOfSeeds> 0 {strength:10,growth:10,gain:10,analyzed:1}
The first one is an X-pattern on every corner, the crop sticks hold up the plants, so you'd plant one on each crop stick no?Interested in seeing how this humidity/nutrient system works !
Quick question, do you plan on/could you add the ability to render crops in an X pattern? Like the way tall grass or flowers render? Currently, the 2 render methods are essentially the same, one just uses the texture for each corner while the other renders like wheat.
Maybe, it prevents cheating, and usually the people who need it for pack making etc. are usually well enough aquainted with NBTScimmed the first couple and last pages, and didn't see anything.
Is there no command to max the stats on a seed, or change the stats in general? I'm testing out several different mods which have "ate" the 10/10/10 seeds I spent an hour creating, and I still want to tweak the growth stats of my custom crops as well.
According to a thread I found on Reddit, it's just NBT data, which means the /give command will work. Still, it would be nice to have an internal command for it but I'm making do.
For others in the same situation, it's
Code:/give <Username> <Seeds> <NumberOfSeeds> 0 {strength:10,growth:10,gain:10,analyzed:1}
Well I recommend you at least point that it's just NBT data somewhere. I only found out from a chance that the same question was asked on Reddit. And honestly, not having the command won't stop anyone who wants to cheat and is an OP. But thanks for the great mod, I really do enjoy it.Maybe, it prevents cheating, and usually the people who need it for pack making etc. are usually well enough aquainted with NBT
I second this. If someone has the ability to cheat in anything anyways, I don't see what the issue with them spawning in a maxed out seed .Well I recommend you at least point that it's just NBT data somewhere. I only found out from a chance that the same question was asked on Reddit. And honestly, not having the command won't stop anyone who wants to cheat and is an OP. But thanks for the great mod, I really do enjoy it.
I know what you mean, And I intentionally render them smaller on each corner.No but I mean the pattern would render diagonally, not parallel to the pixels of the soil, like tall grass, as I explained earlier.
It's not about the ability to cheat, it's about the ease to cheat.I second this. If someone has the ability to cheat in anything anyways, I don't see what the issue with them spawning in a maxed out seed .
It seems kind of pointless to have the "X" and "#" pattern as though they were different. They both render in the same shape, it's just that one renders 8 of the texture while the other renders 4. I think the "X" pattern render should be replaced with an actual X-pattern, as that would seem to make more sense. For example, the agricraft version of pneumatic craft seeds uses the "X" pattern, however the original crop renders like this.I know what you mean, And I intentionally render them smaller on each corner.
People that want to cheat can cheat. It's not like NEI has some major problem with that as far as I can tell. It just seems like for testing purposes, a simple command would be nice...It's not about the ability to cheat, it's about the ease to cheat.
Ye well, don't want to sound like a jerk, but I see your opinions, and I have mine, and it's my mod.It seems kind of pointless to have the "X" and "#" pattern as though they were different. They both render in the same shape, it's just that one renders 8 of the texture while the other renders 4. I think the "X" pattern render should be replaced with an actual X-pattern, as that would seem to make more sense. For example, the agricraft version of pneumatic craft seeds uses the "X" pattern, however the original crop renders like this.
People that want to cheat can cheat. It's not like NEI has some major problem with that as far as I can tell. It just seems like for testing purposes, a simple command would be nice...