1.7.10/1.8 ServerTweaks

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CreeperShift

Well-Known Member
Dec 31, 2014
99
97
53
I've recently started a new server without Cauldron and noticed that, we don't actually have any basic mods that replicate basic bukkit plugin functionality. So, I created ServerTweaks, a server mod which enables a customizable Welcome message to new users (the player.dat file is checked, so it will work on existing Servers), enables color and formatting codes in chat (customizable symbol), and even let's you change the way names are displayed and add colors to names.


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I know that a lot of people wont use this because they can simply get a plugin for those features, however those that run a pure forge server like myself, which currently "only plugin" features would you like to see in this mod? Keep in mind that I am keeping this a server side mod.

I plan on adding a few more things, such as Player/Group titles, which can change depending on certain conditions.
We are also currently testing a client side economy addon for this, but it's going to be a while before that is released.
 

Lethosos

New Member
Jul 29, 2019
898
-7
0
Adding a permissions system would make it pretty powerful. Servers are always needing to deal with fakeplayer interactions.

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CreeperShift

Well-Known Member
Dec 31, 2014
99
97
53
Adding a permissions system would make it pretty powerful. Servers are always needing to deal with fakeplayer interactions.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
The problem I see with permission system is, compared to bukkit which ended up implementing a system of their own, or hmod having a widely accepted system, my own permission system would have to be implemented by every supported mod, which I don't see happening. Apart from a few commands which could probably be added support for, I don't really see it being too useful. However I'll gladly be proven wrong :)
 

Tbsc

New Member
Jul 29, 2019
22
0
0
Consider adding system that would dynamically add permissions based on command name and mod.
Example: Mod MyMod (with mod ID set to mymod) adds a command /mycommand. It will automatically add a permission "mymod.command.mycommand". Just thought about this quickly and thought about suggesting it. For other stuff you will probably need to do it manually.
Other then that, I am running a server so I might install this mod.

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