Open 1.7.0: v1.11.2 generates a majority MushroomIsland world [Resolved]

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Micah333

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Jul 29, 2019
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Version:
1.7.0

What is the bug:
A fresh extract of "FTBInfinity-1.11.2-1.7.10Server.zip", unaltered by me except accepting the EULA, generates a world filled mostly by MushroomIsland. No matter how many fresh restarts, or how many times I deleted the "world" folder, or what the seed is set to (or not set at all), or where I warp to blindly...MushroomIsland. As this happens consistently, every time, every world gen, even on fresh servers untouched by me, I can only assume this is a modpack issue.

Mod & Version:


Paste.feed-the-beast.com log:


Can it be repeated:
For me yes, every time.

mooshroom-world-png.23854


Known Fix:
 

Micah333

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Jul 29, 2019
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From what I can tell, the issue is with the FTBInfinityServer worldgen. When the server creates the world, it doesn't seem to properly utilize Biomes'a'Plenty. When I create a FTBInfinity world in single player, everything works great, and I start to see more biomes (and no MushroomIsland).
 

Micah333

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Jul 29, 2019
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My server.properties is/was unedited. This is what FTB auto-generates after running ServerStart.bat for the first time:

#Minecraft server properties
#Fri Oct 16 09:42:00 MST 2015
generator-settings=
op-permission-level=4
allow-nether=true
level-name=world
enable-query=false
allow-flight=false
announce-player-achievements=true
server-port=25565
level-type=DEFAULT
enable-rcon=false
level-seed=
force-gamemode=false
server-ip=
max-build-height=256
spawn-npcs=true
white-list=false
spawn-animals=true
hardcore=false
snooper-enabled=true
online-mode=true
resource-pack=
pvp=true
difficulty=1
enable-command-block=false
gamemode=0
player-idle-timeout=0
max-players=20
spawn-monsters=true
generate-structures=true
view-distance=10
motd=A Minecraft Server
 

Micah333

New Member
Jul 29, 2019
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Hey, that seems to have done it! I changed the "level-type=DEFAULT" to "level-type=BIOMESOP" and now BoP is overriding/fixing whatever vanilla Mushroom nonsense was happening earlier. I wonder why the level-type doesn't default to BoP??? Maybe not possible? Anyways, it seems to be working now. Thanks again!