C-C-C-COMBO BREAKER!Where's your gif man? Get with the picture!
(Plus the GIFs didn't load when I first saw this)
C-C-C-COMBO BREAKER!Where's your gif man? Get with the picture!
I'm starting to think it's both Lucrum and Sensus depending on if a mod's installed. Will look into it later.-snip.-
I'm starting to think it's both Lucrum and Sensus depending on if a mod's installed. Will look into it later.
Artifice CONTINUED
Salis Mundus Just a pinch
Research: (Starts off unlocked)
Required Research: (Starts off unlocked)
Recipe: (NOTE: Uses any type of shard/essence/bean)
[ x / alt ]
Nature: Alternative Enchanting
Description:
Salis Mundus, or Thaumaturge's Salt as it is more commonly known, is crafted by crushing vis crystals and mixing them with substances naturally rich in magic.
Like its mundane counterpart, Thaumaturge's salt adds flavour (metaphorically speaking) to any magical recipe or formula. It is a strong binding agent, able to hold the most disparate of magical elements together.
There are several substances that can be mixed with the crushed crystals to create Salis Mundus.
Arcane Lamp Large source of light
Research: Lux - Sensus - Tenebrae
Required Research: Nitor - Infusion
Recipe: [ x ]
Nature: Large Light Source
Description:
This mystical lamp can be attached to walls, floors or ceilings and will provide strong and steady light.
Additional sources of light may also appear up to 16 blocks away wherever light levels fall below accepted 'safe' levels. Remember: Only YOU can prevent zombie outbreaks. These secondary sources of light will dissapear soon after the lamp has been removed.
-----You are sure additional uses for this lamp will present itself, so remember to check here after making discoveries.
Arcane Bore
When attached to the base of an arcane bore, the arcane lamp gains an additional ability: It will draw Lux essentia from a nearby source to light up the tunnel that the bore digs. A single point of lux creates a single point of light. These sources of light will not dissapear after the lamp has been removed.
Lamp of Growth Encouraging things to grow
Research: Herba - Lux - Victus
Required Research: Arcane Lamp
Recipe: [ x ]
Nature: Plant Grower
Description:
Unlike the Arcane lap from which it is made, the lamp of Growth does not catch much light unless it is provided with Herba essentia. If this is done any plants which grow where its light shines the brightest will grow much faster than normal.
Essentia can be fed to the lamp either by placing a jar nearby, or attacking the lamp directly to an essentia piping system. The pipes are slightly more efficient and will make a single point of essentia last about 10% longer.
Infusion Enchantment Enchanting with Essentia
Research: Cognito - Instrumentum - Praecantatio - Telum - Tutamen
Required Research: Infusion
Recipe: (NOTE: All recipes use Salis Mundus)
[ Recipes / Essentia and Level cost ]
Nature: Alternative Enchanting
Description:
For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbueing objects with their own life energy. While effective, the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.
It also requires some life essense in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached it's maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchantment costs twice as much as a level I.
Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect that already contains Smite III will cost 30% more.
Instabilit also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.
Did I get the research wrong? Check the plugin abstract below! (Courtesy of janinko)
Code:ARTIFICE ARCANESTONE GRATE TABLE ARCTABLE RESTABLE THAUMOMETER PAVETRAVEL Aspects: TRAVEL:2, EARTH:1, FLIGHT:1 Parents: ARCANESTONE PAVEWARD Aspects: MOTION:2, TRAP:1, BEAST:1 Parents: ARCANESTONE LEVITATOR Aspects: MOTION:2, FLIGHT:1, AIR:1 Parents: NITOR ARCANEEAR Aspects: SENSES:2, ENERGY:1, AIR:1 Parents: GOGGLES INFERNALFURNACE Aspects: FIRE:2, METAL:1, CRAFT:1, AURA:1, BELLOWS Aspects: AIR:2, MECHANISM:1, MOTION:1 Parents: INFERNALFURNACE GOGGLES Aspects: SENSES:2, AURA:1 Parents: THAUMOMETER ENCHFABRIC Aspects: CLOTH:2, MAGIC:1, INFUSION Aspects: MAGIC:1, MECHANISM:1, CRAFT:2 Parents: DISTILESSENTIA BOOTSTRAVELLER Aspects: TRAVEL:2, EARTH:1, FLIGHT:1, WATER:1 Parents: ENCHFABRIC INFUSION HOVERHARNESS Aspects: FLIGHT:2, TRAVEL:1, AIR:1, MECHANISM:1 Parents: BOOTSTRAVELLER MIRROR Aspects: TRAVEL:2, ELDRITCH:1, DARKNESS:1, CRYSTAL:1 Parents: INFUSION MIRRORHAND Aspects: TOOL:2, ELDRITCH:1, CRYSTAL:1, TRAVEL:1 Parents: MIRROR ARCANEBORE Aspects: MINE:2, MOTION:1, MECHANISM:1, TOOL:1 Parents: FOCUSEXCAVATION INFUSION ELEMENTALAXE Aspects: TOOL:1, WATER:2, MOTION:1 Parents: THAUMIUM INFUSION ELEMENTALPICK Aspects: TOOL:1, FIRE:2, SENSES:1 Parents: THAUMIUM INFUSION ELEMENTALSWORD Aspects: WEAPON:1, AIR:2, ENERGY:1 Parents: THAUMIUM INFUSION ELEMENTALSHOVEL Aspects: TOOL:1, EARTH:2, CRAFT:1 Parents: THAUMIUM INFUSION ELEMENTALHOE Aspects: TOOL:1, LIFE:2, CROP:1 Parents: THAUMIUM INFUSION JARBRAIN Aspects: SENSES:1, MIND:2, UNDEAD:2 Parents: INFUSION LOST
So for Infusion Enchantment, there must be some additional prerequisite(s) for it because I got to the point where when I put Tutamen or Telum in, no research comes up even though I don't have this research yet. I definitely have infusion, so I don't know what's wrong here. I'm playing on the Direwolf20 modpack if that helps.
Do you know, is it possible to add this to FTB magic world two with no hassles?New, awesome addon by SpitefulFox.
http://www.minecraftforum.net/topic/2305054-164tc4-addon-forbidden-magic-v01-prerelease/
Research is coming.
Have some aspect combinations
Desidia (Sloth) = Vinculum + Spiritus
Infernus (Nether, Demons, Hellfire) = Ignis + Praecantatio
Invidia (Envy, Jealousy, Insecurity) = Sensus + Fames
Ira (Wrath, Anger, Rage) = Telum + Ignis
Luxuria (Lust, Desire, Excess) = Corpus + Fames
Superbia (Pride, Arrogance, Distain) = Volatus + Vacuos
Having put this on my own modified magic world server without a hitch, yes, I have some idea. ; 3Do you know, is it possible to add this to FTB magic world two with no hassles?
Well it's changed so much, I think somehow it's more able to take extra things to expand it.wow, Thaumcraft sure has been getting some very good addons lately
I think you may have the wrong thread, my friend.please keep kane, much better then brad pitt.
Will fix tomorrow, in bed right now.
I think you may have the wrong thread, my friend.
He's dancin' to Party in the USA c:lookit op "obligatory gif"