[1.6.4][WIP] Colossus [Adventures] 0.9.0 [ABANDONED]

viperML

New Member
Jul 29, 2019
8
0
0
[ABANDONED]
I haven't got enough time to keep up this project. Sorry everybody​

Hello all!
I'm new here and I hope and posting in the right section...

colossusSPLASH.jpg


Information:
Hello! I present you this modpack: COLOSSUS. It has been totally overhauled, now the main idea is adventures and hack 'n' slash

What I need from you:
- Let me know more mods to add

To do list:
- Make all the Mystcraft dimensions

PM me to get a test build before I release it.

Mod list spreadsheet and permissions:
https://docs.google.com/spreadsheets/d/1WBqLb-VmXuLYlscPDiqq0V6u-iGAoxdJCw6ecEy0e28/edit?usp=sharing

ChangeLog
0.9.0
TOTAL OVERHAUL!
Mod list started from sketch!

0.2.0
+ Battle Towers
+ Infernal Mobs
+ Minecraft Comes Alive
+ Battle Gear
+ Village Taverns

- Advanced Genetics
- AOBD
- Big Reactors
- Buildcraft Aditional Objects
- Compact Solars
- Compact Windmills
- denLib
- Den Pipes (and emerald and forestry addons)
- Gate Copy
- Electricraft
- EnderIO
- Dynamic Tanks 2
- Expanded Redstone
- Extracells
- Gendustry
- Modular Force Field System
- Quarry Plus
- Remote IO
- Gascraft

0.1.0
- Initial Release


2014-08-03_10.11.00.png


More Screens of the map:
2014-08-03_10.11.15.png

2014-08-03_10.11.25.png

2014-08-03_10.11.40.png

2014-08-03_10.12.23.png

2014-08-03_10.12.36.png

PD: Sorry for Quake Pro ;p
 
Last edited:

CaptPanda

Well-Known Member
Nov 20, 2012
409
182
68
Britland
First off, List of said mods?

Second of all, I was about to say that having tons of mods isn't that great but then I saw the image of you upside-down and changed my mind.

Also, there's a spreadsheet that shows the permissions of mainstream mods that can be found on another thread. Really you should do the permissions yourself, especially if it's going public.

Anyways, I wish you luck on your ventures.
 

viperML

New Member
Jul 29, 2019
8
0
0
I'm not sure if you've seen it yet, but the guidelines

Yeah, I read all the guidelines before starting this thread.
I have done everything there except for the permissions in the info.txt

I'm hard working and removing all those tech-pluginsOfMajorMods-mods.

Also I'm looking for someone to make the modpack artwork (logo, splashes...), or I'll make them myself :rolleyes:
 

CaptPanda

Well-Known Member
Nov 20, 2012
409
182
68
Britland
Heh, I pretty much made my own assets for my modpack, it is by no means any good but it conveys the general message. Besides, there's nothing wrong with a little MS paint as a placeholder.
 
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viperML

New Member
Jul 29, 2019
8
0
0
Update 0.2.0
+ Battle Towers
+ Infernal Mobs
+ Minecraft Comes Alive
+ Battle Gear
+ Village Taverns

- Advanced Genetics
- AOBD
- Big Reactors
- Buildcraft Aditional Objects
- Compact Solars
- Compact Windmills
- denLib
- Den Pipes (and emerald and forestry addons)
- Gate Copy
- Electricraft
- EnderIO
- Dynamic Tanks 2
- Expanded Redstone
- Extracells
- Gendustry
- Modular Force Field System
- Quarry Plus
- Remote IO
- Gascraft
(yeah got rid of tech mods :rolleyes:)

Coming up:
- Assets (I just got an idea :))
- Fix BattleMusic with hostile mobs from other mods

Need support for:
- I would want to make a mod that spawn a "Pantheon" (assets spoiler :p) in X:0 Y:0, maybe use MFFS to cover it with some infinite power source.
There Zeus (chat) will give you quests and a book to remind them (pretty much as Agrarian Skies), to try to make players use all the mods together...
I will start looking modding tutorials, but help is appreciated :rolleyes:
 

viperML

New Member
Jul 29, 2019
8
0
0
0.9.0
TOTAL OVERHAUL!
Now this modpack is looking for adventures and hack 'n' slash!

+ Starting Point Age made

Now, you will travel through mystcraft ages where I'll make dungeons and bosses...
 

viperML

New Member
Jul 29, 2019
8
0
0
0.9.1
+ Pet Buddy (Awaiting Permission)
+ Tropicraft (Awaiting Permission)
+ Chocolate Quest (Better Dungeons)

I'm still working in the map...