Description
This modpack's main focus is a balance between Vanilla Minecraft and modded content.
Basically: nothing is too complicated to make or understand and nothing is too overpowered.
The modpack is meant for casual gamers and tries to add new, convenient content without making the game any harder.
There's more to explore, do and generally keep you busy longer than a Vanilla game would.
Pack code
anomalylite
Mods
Armor Status HUD
Ars Magica 2
BiblioCraft
Bspkrs Core
Carpenter's Blocks
Code Chicken Core
Computercraft
Dimensional Doors
EnderStorage
Factorization
Hopper Ducts
Inventory Tweaks
Iron Chests
MineTweaker
ModTweaker
More Player Models 2
Natura
Nether Ores
Not Enough Items
Power Crystals Core
Railcraft
Small Boats
Steve's Carts
Tinker's Construct
Torch Levers
Twilight Forest
Waila
Zan's Minimap/Voxelmap
Ars Magica 2
BiblioCraft
Bspkrs Core
Carpenter's Blocks
Code Chicken Core
Computercraft
Dimensional Doors
EnderStorage
Factorization
Hopper Ducts
Inventory Tweaks
Iron Chests
MineTweaker
ModTweaker
More Player Models 2
Natura
Nether Ores
Not Enough Items
Power Crystals Core
Railcraft
Small Boats
Steve's Carts
Tinker's Construct
Torch Levers
Twilight Forest
Waila
Zan's Minimap/Voxelmap
Custom recipes
Dimensional Doors:
World Thread can now be made from Ender Pearls instead of being obtained the hard way, as this fits the casual feel of the modpack more.
Steve's Carts and Railcraft:
Minecarts and Standard Hulls are now made this way:
The wooden TNT cart is now also crafted from hulls instead of wood.
Other than that, the blaze rails, Tinker's Construct wooden tracks and Steve's Carts junctions have been disabled because Railcraft offers plenty of alternatives.
Advanced Detector Rails from Steve's Carts are now crafted the Railcraft way.
Generally, I've tried to base all cart creation around Steve's Carts, and all rail usage around Railcraft. Railcraft/Vanilla carts that have a function that is doubled by Railcraft/Steve's Carts have also been disabled (such as the hopper cart, work cart and tank cart, as the former has been replaced by item loaders and the latter two have Steve's Carts equivalents).
Tinker's Construct:
Some drying recipes have been added:
Other:
I've made all crafting recipes except Computercraft also use Natura crafting benches instead of only Vanilla ones. Computercraft is, unfortunately, too complicated to simply change with MineTweaker. It may be possible and I'll look into it in the future, but it will remain the way it is for now.
World Thread can now be made from Ender Pearls instead of being obtained the hard way, as this fits the casual feel of the modpack more.
Steve's Carts and Railcraft:
Minecarts and Standard Hulls are now made this way:
The wooden TNT cart is now also crafted from hulls instead of wood.
Other than that, the blaze rails, Tinker's Construct wooden tracks and Steve's Carts junctions have been disabled because Railcraft offers plenty of alternatives.
Advanced Detector Rails from Steve's Carts are now crafted the Railcraft way.
Generally, I've tried to base all cart creation around Steve's Carts, and all rail usage around Railcraft. Railcraft/Vanilla carts that have a function that is doubled by Railcraft/Steve's Carts have also been disabled (such as the hopper cart, work cart and tank cart, as the former has been replaced by item loaders and the latter two have Steve's Carts equivalents).
Tinker's Construct:
Some drying recipes have been added:
Other:
I've made all crafting recipes except Computercraft also use Natura crafting benches instead of only Vanilla ones. Computercraft is, unfortunately, too complicated to simply change with MineTweaker. It may be possible and I'll look into it in the future, but it will remain the way it is for now.
More information
This is my first modpack.
I would appreciate feedback, balance and mod suggestions a lot.
Also, if you find any bugs, I'd like to hear about them so that I can try and fix them.
If the only thing you have to say is "omg this sux" please leave. Feedback should be constructive.
A quick explanation of the name:
I have ideas for four modpacks and I decided to try my hand at this one first of all, to see how much time it takes to support, update and fix a single modpack, as well as to get some community feedback before I start the larger packs.
I know the "Lite" implies there's a "full version", but there's not and there won't be for a while if ever, except in concept. However, it does describe the feel of the modpack, "lite" meaning "not full", as in not fully modded. Vanilla gameplay will always remain a major feature of this modpack.