Thanks for the information. I will go give this some research and might get post about it later.
Try using minefactory reloaded "rednet energy cables". They seem to have given some sort of result.
The electric engine route would take 50 electric engines, 50 enhanced circuit boards, and 100 bronze electron tubes per laser drill precharger.
It seems that extra utilities may have a route. I made a small mistake and would have to try it again. Had the bat thingy block aimed the wrong way.
Edit 001:
A Energy Transfer Node and Energy pipes from extra utilities seam to also work.
The nice thing about both the rednet cables and the pipe setup is that both are converting the EU to RF themselves. So they will power anything that runs off of RF. Which is pretty damn sweet. Thanks for sending me down this route. I don't know if this is useful for any other modpacks. Still will be awesome in this mod pack. I Finally have a good alternative to Big Reactors for massive power generation.
Thanks.
Edit 002:
I ran some more tests in Infinity. First to see if it worked the same in there. Then to see which system seemed to run the best. I found that the extra utilities hyper energy transfer node hooked up to energy pipes seemed to do the best. It was running the longest though. So I am not absolutely certain. It might have been running a few times faster. Out of the the three systems I had set up it had mined the most items. The progress bar on the Laser miner was going up about 2 per second. While the other setups were only going up about 1 per 2 second.
Edit 003:
Turns out that you don't need the energy pipes on the extra utilities setup. Regular transfer pipes will work. Of course so will anything else that transports RF. The conversion is done at the node.
I am not for sure what the capacity of the transfer pipes and energy nodes are. The pipes were easily transporting 5,240RF/t, which is about what the 5 top tier solar panels that I could connect to each energy node were putting out.
Both the Energy nodes and the Rednet Energy cable use the same conversion rate. 1EU/t = 4RF/t.
It is a really nice passive system. If my calculations are right though it is a extremely expensive one.
I am trying out using IC2 for my power system in the DireWolf20 pack. I began with a solar panel and have been adding power sources as I have the materials. I am using rednet energy cables for the conversion. I had the resources for basic capacitor banks. So have been using those to store energy. I really should have left the solar panels until I was swimming in resources. The generator I hooked up easily beats them. Though the two solar panels are charging the system a little when I am not using it.
Edit 004:
My calculations must be off somewhere. I just looked at the screen shot and it says that both energy nodes maxed out at 5,120. Half the power they should have been putting out. So that might be there cap. I know the energy pipes can handle more then that. When I had both nodes feeding into only one of the capacitory banks it went up to 10,240.
Guess I might have to look into this some more.
Edit 005:
Found out what was going on. The solar panels emitted different RF/t then expected. While the first three tiers of solar panels put out as much energy as expected the fourth tier only puts out half as much as I thought it did..
I also found out that Rednet Energy cables won't interact directly with the Advanced solar panels. They only work with the industrial craft one.