Version:
1.2.1
What is the bug:
The blood magic custom spells is bugged. there are 3 parts to a custom spell: The paradigm (The way its used), the Effect (The element, like say fire or air) and the spell modifier (How the spell acts).
Now the bug is in that last one, the Spell Modifier. Basically, there are four modifiers: Default, Offensive, Defensive and Enviromental. Now for some odd reason, all four Spell modifiers are acting like the Default one.
For example: If i made an ice spell that uses the Defensive Spell Modifier, it is supposed to make a cloak around me that turns all nearby water to ice. instead, it shoots me up on a pillar of ice, which is the spell it would give you if you use the Default Spell Modifier.
Please fix this if possible and make sure it doesnt happen again.
Mod & Version:
Mod: Blood magic, Version:1.3.0b-3
Paste.feed-the-beast.com log:
Can it be repeated:
Yes, the bug is repeated by simply using one of the Spell Modifiers other than the Default one
Known Fix:
There is none
1.2.1
What is the bug:
The blood magic custom spells is bugged. there are 3 parts to a custom spell: The paradigm (The way its used), the Effect (The element, like say fire or air) and the spell modifier (How the spell acts).
Now the bug is in that last one, the Spell Modifier. Basically, there are four modifiers: Default, Offensive, Defensive and Enviromental. Now for some odd reason, all four Spell modifiers are acting like the Default one.
For example: If i made an ice spell that uses the Defensive Spell Modifier, it is supposed to make a cloak around me that turns all nearby water to ice. instead, it shoots me up on a pillar of ice, which is the spell it would give you if you use the Default Spell Modifier.
Please fix this if possible and make sure it doesnt happen again.
Mod & Version:
Mod: Blood magic, Version:1.3.0b-3
Paste.feed-the-beast.com log:
Can it be repeated:
Yes, the bug is repeated by simply using one of the Spell Modifiers other than the Default one
Known Fix:
There is none