OS: Windows 7 Professional
Server: Running on personal computer/local host for other computers in my home. Also running a client off of the same machine
FTB Version: 1.4.12
Add mods to server pack? No
Server Specs:
Intel Core i7-4790K 4.00 GHZ
32 GB installed memory (currently allocating default to server)
NVIDIA GeForce GTX 960
Samsung SSD 850 EVO 250GB
Connecting through Ethernet to router
On both Direwolf20 1.10.2 pack version 1.2.2 and Skyfactory 1.10.2 pack version 3.0.5 I have set up servers to run on my local network. In both cases, there are consistent server lag spikes, almost as though the server is skipping ticks, but there are no skipping ticks reported in the server logs.
On the two computers accessing the server through the client (including the computer running the server and the client) there is no visible lag. However, when watching the other players move, their characters jump/pause/jump/pause. Also when attacking monsters there is noticeable lag on the client side for example creepers exploding without notice. I have tried adding additional memory to my server, but that doesn't seem to have an affect. My CPU is running around 60% capacity on average.
An additional note is that I have been running servers for agrarian skies, DW20 for both 1.7 and 1.6 MC versions without any issues at all. I also replaced my modem/router with a brand new one from my internet provided and no change to the lag was observed.
Server: Running on personal computer/local host for other computers in my home. Also running a client off of the same machine
FTB Version: 1.4.12
Add mods to server pack? No
Server Specs:
Intel Core i7-4790K 4.00 GHZ
32 GB installed memory (currently allocating default to server)
NVIDIA GeForce GTX 960
Samsung SSD 850 EVO 250GB
Connecting through Ethernet to router
On both Direwolf20 1.10.2 pack version 1.2.2 and Skyfactory 1.10.2 pack version 3.0.5 I have set up servers to run on my local network. In both cases, there are consistent server lag spikes, almost as though the server is skipping ticks, but there are no skipping ticks reported in the server logs.
On the two computers accessing the server through the client (including the computer running the server and the client) there is no visible lag. However, when watching the other players move, their characters jump/pause/jump/pause. Also when attacking monsters there is noticeable lag on the client side for example creepers exploding without notice. I have tried adding additional memory to my server, but that doesn't seem to have an affect. My CPU is running around 60% capacity on average.
An additional note is that I have been running servers for agrarian skies, DW20 for both 1.7 and 1.6 MC versions without any issues at all. I also replaced my modem/router with a brand new one from my internet provided and no change to the lag was observed.