Open 1.1.0: ForbiddenMagic.cfg should these not be false?

Goshen

New Member
Jul 29, 2019
189
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1
Version:
1.1.0

What is the bug:
It prolly won't affect anything at all, but I was wondering if these should be false.

# Disable if you don't want Forbidden Magic to add EMC values to items.
B:"Equivalent Exchange 3 EMC"=true
B:"Special Mobs Interaction"=true
B:"Twilight Forest Interaction"=true

Mod & Version:


Paste.feed-the-beast.com log:


Can it be repeated:


Known Fix:
 

Azzanine

New Member
Jul 29, 2019
2,706
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Umm... no?!
Forbidden Magic iirc adds cross mod functionality between ProjE/ EE3 and Thaumcraft.
Think it even has a wand core that makes vis from EMC.
That config must be there as an option.

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Keridos

New Member
Jul 29, 2019
29
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Shouldn't change anything ingame since most likely the integration will automatically disable itself when the corresponding mod is not present.