Version:
1.0.3
What is the bug:
Epic tick lag around .5tps.
We tore everything apart. Made backups and ripped one mod out at a time. The only culprit we can find is AE2.
Due to the nature of channels, our base was very modularized and easy to troubleshoot by shutting down individual sections. Alas, there was no specific configuration that was at fault. The more we disconnected, the better the lag got regardless of what we disconnected or in what order. Nothing but the amount of stuff had any effect.
When thing were getting desperate we even disabled channels. This helped briefly until we added more stuff.
Here is the current level of complexity.
Mod & Version:
AE2
Paste.feed-the-beast.com log:
Can it be repeated:
Yes
Known Fix:
Remove things from the network
1.0.3
What is the bug:
Epic tick lag around .5tps.
We tore everything apart. Made backups and ripped one mod out at a time. The only culprit we can find is AE2.
Due to the nature of channels, our base was very modularized and easy to troubleshoot by shutting down individual sections. Alas, there was no specific configuration that was at fault. The more we disconnected, the better the lag got regardless of what we disconnected or in what order. Nothing but the amount of stuff had any effect.
When thing were getting desperate we even disabled channels. This helped briefly until we added more stuff.
Here is the current level of complexity.
Mod & Version:
AE2
Paste.feed-the-beast.com log:
Can it be repeated:
Yes
Known Fix:
Remove things from the network