Version:
1.0.1
What is the bug:
The Bound Armor from Blood Magic mod causes the player to instant die, message "Player died", when the player re-equips the armor after it has been damaged, even with nearly 1,000,000LP available in their soul network. All 4 pieces of the armor have a blood shard and a sigil slotted into them. No blood orb was used, which might be the trigger. Yes, the armor already had been linked to the player before this happened.
The player death happens up to 4 times in a row, once for each piece of armor. And it only happens when a damaged piece of armor is equipped. The process also seems to place a huge drain on the players soul network.
It's mostly an annoyance since you can easily retrieve your gear in most situations. Not sure if it's a bug, or simply due to not having blood orbs in each piece of the armor.
Mod & Version:
Paste.feed-the-beast.com log:
Can it be repeated:
Simplest way to repeat this. Craft at least one piece of the bound armor set with a sigil and blood shard slotted into it, and a good amount of LP in your soul network. Open a crafting table and try crafting an unstable ingot using a division sigil, but close the crafting table without taking out the ingot. Thus triggering the player death effect from a failed crafting. Pick up and equip the piece of bound armor that was left behind when you died, it should be damaged. After a few seconds the player will be killed again with a simple "player died" message displayed in the chat bar.
Known Fix:
Having at least 1 piece of the armor, with a blood orb slotted into it, prevents the player from being killed when they re-equipped their Bound Armor in this situation.
1.0.1
What is the bug:
The Bound Armor from Blood Magic mod causes the player to instant die, message "Player died", when the player re-equips the armor after it has been damaged, even with nearly 1,000,000LP available in their soul network. All 4 pieces of the armor have a blood shard and a sigil slotted into them. No blood orb was used, which might be the trigger. Yes, the armor already had been linked to the player before this happened.
The player death happens up to 4 times in a row, once for each piece of armor. And it only happens when a damaged piece of armor is equipped. The process also seems to place a huge drain on the players soul network.
It's mostly an annoyance since you can easily retrieve your gear in most situations. Not sure if it's a bug, or simply due to not having blood orbs in each piece of the armor.
Mod & Version:
Paste.feed-the-beast.com log:
Can it be repeated:
Simplest way to repeat this. Craft at least one piece of the bound armor set with a sigil and blood shard slotted into it, and a good amount of LP in your soul network. Open a crafting table and try crafting an unstable ingot using a division sigil, but close the crafting table without taking out the ingot. Thus triggering the player death effect from a failed crafting. Pick up and equip the piece of bound armor that was left behind when you died, it should be damaged. After a few seconds the player will be killed again with a simple "player died" message displayed in the chat bar.
Known Fix:
Having at least 1 piece of the armor, with a blood orb slotted into it, prevents the player from being killed when they re-equipped their Bound Armor in this situation.
Last edited: