Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    1.8 MC on the near horizon?

    Minecraft has a modding API, it's called forge. Let's not kid ourselves, the ones doing the real work on this stuff is the forge team. Mojang is working on a plugin API which is purely a bunch of nifty command block crap for sethbling to make mini-games with. It has nothing directly to do with...
  2. G

    Important Announcement

    Can I have your things?
  3. G

    Can anyone ID what this structure is on my map?

    That's the problem I see with mod balance is that there's no standard way of figuring out how expensive something should be. I personally feel like moving spawners should be expensive because of how useful it is, and how the results can be endlessly rewarding. But then you could wind up with...
  4. G

    Can anyone ID what this structure is on my map?

    I just wanted on/off state. I only ever want level 1 or 30, never anything in between in practical situations. I did get it to work how i wanted, but it was way more redstone than it was worth.
  5. G

    Can anyone ID what this structure is on my map?

    rofl.. you have no idea how much time I spent trying to come up with a way that I liked. My initial plan was to actually build a piston based selection mechanism into the room, but I wound up needing to put in so much redstone it would have protruded through the ceiling of rooms on the floor below.
  6. G

    Can anyone ID what this structure is on my map?

    That was before I made a whole floor with mossy cobble as the primary building block. So much stuff has changed since those days.
  7. G

    Lycanites Mobs - Feedback and Bugs

    Ahh cool. I'll give that a try, printing out the EntityList mapping thing. Interesting idea.
  8. G

    Lycanites Mobs - Feedback and Bugs

    I'm thinking to put in some way you can augment spawns in roguelike dungeons in some fashion by adding the mob id strings into some lists in the config file. My hope is to make it dynamic so that you can add/remove them without having to generate new dungeons for the changes to take effect. My...