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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Well I fixed everything now. A client side problem sneaked in, just coppied the client of a friend that was using same server. And I like to use these tech mods to have a more versitile way of doing things. Sure I can do all farms with golems.. But I rather have every farms work in a different...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hmm, I did add a few mods upon the default pack that maybe cause this. I mainly added Ender IO, Factorization, Minefactory Reloaded, Steves Carts and Steve Factory Manager. Can I post my log for you to check out where to incompatibility is?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hey Orator, sorry that im complaining so much last 2 days, but I have another problem with forestry. It seems NEI is not finding (rather important) recipes. For example, I dont have a recipe for the centrifuge, carpenter, apiary and so on. And untill this point I didnt mind looking on the wiki...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    So that worked perfectly: Just replaced all the world files within the city (+npc data) and basicly solved everything, my quarry that was far outside the city was still there.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I found the house but he isnt there at night or in the day Would it be better to replace the world with the template? All my stuff is in middle earth, so that shouldnt be effected?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    And while im here: In my first 2 worlds the quest system under L worked perfectly from the start, but with my current(main) world it never triggered. Not at the fountain, not at the gate, nowhere.. Can I force the quest system to trigger? The quest book worked fine and ive been in middle earth...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I found the apiaries behind the castle but there is no beekeeper. Do i need to update for this?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Ill give that a try. Seems im the only one not playing this much like an RPG :p
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hey, I'm having a very bad balance in bee spawns. Within the overworld I can only find Unusual and Mystical hives. Is this a bug? Could you look into this please?
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    Applied Energistics keep x number of item in machine?

    I like to use factory manager (almost using it for everything lately). You can set up a condition that you output item X in a chest as long as its less than 64, or you can emit a redstone signal next to a ME export bus as long as there is less than 64 of that item. I use this system for example...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hey, I decided to update to 2.3.13 ^^ Client side went all great, but the server version from the FTB launcher seems as bugged as the previous version. Can't even test run it on my localhost. I dont remember where i got the previous server version from (it was some sort of google drive download...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hey, I love the generation of structures in both the overworld and middle earth, but I cant seem to find any normal villages? I need it for emeralds and a thaumanomicon, are there any merchants or ways to get those?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hi, I just wanted to make a chunk loader but couldn't see it in NEI. I checked the modlist, but chickenchunks is installed on both server and client. And just crafting it is also no succes. Is this some sort of disabled item?
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I also added Ender IO to my personal modlist, because thermal expansion currently lacks conduits and Ender IO has a lot to offer. I know this isn't supposed to be played very technical, but I find the state Thermal Expansion is in now not sufficient for things like basic ore processing. Ill...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Thank you for this quick and complete response! You think it would be possible to set up a wiki? I wouldn't mind helping fill it.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Hi, I recently started a small Tolkiencraft server with some friends. Although we enjoy it a lot, its hard to find information and we have encountered a couple problems. 1) When we entered Middle Earth, we couldn't get back to the starting city. The ring is to high and we cant place blocks...