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    [1.7.10][Public] MechanicalTitan Pack

    if it only wants to start "minecraft_server.jar" then maybe just rename the forge one to "minecraft_server.jar" ?
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    [1.7.10][Public] MechanicalTitan Pack

    make a bat file, paste that and run it. Should work out of the box if you've got at least 3gb ram. Also, make sure "forge-1.7.10-10.13.0.1208-universal" is exactly the same as the one in your server folder :)
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    [1.7.10][Public] MechanicalTitan Pack

    It's because the server havent loaded the mods, only your client loaded them. Cut the two folders inside the Minecraft folder(config and mods) in the server and paste them into the root directory of the server. :)
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    [1.7.10][Public] MechanicalTitan Pack

    Just a question, how do I even get my first pick in this pack? Normal picks doesnt work as I need to use tinkerers what I believe, problem is that I cant make a wooden one to start with as the pickaxe head needs to be at least stone. And I cant get stone cause I got no wooden pick? >.<
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    [1.7.10][Public] MechanicalTitan Pack

    Whohoo! That worked, I guess mine was broken then, thanks a lot dude! :)
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    [1.7.10][Public] MechanicalTitan Pack

    4 gb on my server comp, and 8gb on my gaming comp, so shouldnt be a problem ;o
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    Request Suggest mods for creation here

    This is exactly what I thought too. Would be lovely to have a nice house next to a river of some sort and be able to see the beautiful water mills spinning in the water ^^
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    [1.7.10][Public] MechanicalTitan Pack

    might sharing your startup file/bat code?
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    Request Suggest mods for creation here

    I wish someone could make a watermill/wheel for generation RF/EU early game.. Should be a two part thing. One generator and also a wheel attached to it(probablly wood) that needs to be adjacent to flowing water (which makes the wheel animate as well) If nobody else will do it, I'm honestly...
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    [1.7.10][Public] MechanicalTitan Pack

    Yeah, I belive my computer would hande it in that kind of time, but it wont. I really think it's odd as other packs I've tried worked perfectly. So maybe I did something wrong x)
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    [1.7.10][Public] MechanicalTitan Pack

    No crash log, just takes a million years to load, I've never even come so far as generating the world. I've allocated up to 4GB ram and still slow as fff x)
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    [1.7.10][Public] MechanicalTitan Pack

    Ah, damn. Can't get the server to load fully. Have tried on my gaming pc and the server pc. Sigh D:
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    [1.7.10][Public] MechanicalTitan Pack

    Ah, that seems to be it, thanks a lot! :)
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    [1.7.10][Public] MechanicalTitan Pack

    Thank you mate! I don't use TS, so that won't happen sadly :p Anyway, launching the forge.jar file it says " [15:34:23] [Server thread/INFO] [FML]: Forge Mod Loader has successfully loaded 3 mods" 3 mods? huh :o
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    [1.7.10][Public] MechanicalTitan Pack

    Okay, might try that! And yes, I've changed the EULA. Which one am I supposed to launch anyway? And with any parameters? The minecraft_server.1.7.10.jar or the forge-1.7.10-10.13.0.1208-universal.jar?
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    [1.7.10][Public] MechanicalTitan Pack

    I have a problem with the Mechanical pack. Running the server on a windows machine, no special errors on server startup. No tools are working to mine with. Shovels/Picks/Axes, none work. I can keep hitting but the blocks never break. Using my hand it works, but nothing else. Anyone got a clue...
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    Problem Factorization crash - Dark Iron Ore seems to be the cause.

    The log generated by client on crash: ---- Minecraft Crash Report ---- // Oh - I know what I did wrong! Time: 2014-01-23 17:01 Description: Rendering Tile Entity java.lang.IllegalAccessError: tried to access field net.minecraft.client.renderer.RenderGlobal.field_72776_r from class...
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    Problem Factorization crash - Dark Iron Ore seems to be the cause.

    I've got the exact same problem. Running Direwolf20 pack. Whenever a player comes by a dark iron ore block it crashes the client. http://pastebin.com/ph0AFRLj In the factorization config: # Set to false to disable dark iron ore generation B:generateDarkIronOre=false still it seem to...