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  1. M

    Psi Discussion Thread

    A belated thanks for the spell, I've copied it to my stash. (I took a break for a few months to try Terraria, but now I'm back and poking into 1.12.2). But yeah, that spell was pretty useful except when I fell through, looking forward to checking out your version in my next game.
  2. M

    Psi Discussion Thread

    I... don't much. Committing resources to building stuff isn't nearly as universal in Minecraft as it is in real life, but it's still a thing. An advanced CAD is meant to be a major commitment of resources, and there are several different options for how to use those resources. The point is...
  3. M

    Psi Discussion Thread

    Running into another problem. I'm trying to make a spell that places a lightsource on the block I'm looking at. I quickly realized I needed to use Vector Raycast Axis to move the target point out of the targeted block itself. But IIRC, VRA in this context was supposed to return the axis for...
  4. M

    Psi Discussion Thread

    A suggestion and a couple of spells: If you removed the "costs one level to learn one lesson" constraint, it would be much easier for other mods to add lessons without perhaps "trapping" the player on their track. You'd still have the accumulated-level constraint and prerequisites to control...
  5. M

    Psi Discussion Thread

    How is is that an "add motion" of 1 or 2 upwards barely hops a mob off the ground, while an explosion of the same value sends them hurtling upwards far enough to add fall damage to the blast damage? ETA: On the other hand, explosions don't seem to destroy their own block drops, which...
  6. M

    Psi Discussion Thread

    OK, I'm not sure how I missed the keybind the first time through, but now I see it. Probably it should be mentioned on the download pages. Once that game reaches the appropriate tech levels, I'll be trying it, thanks!
  7. M

    Psi Discussion Thread

    Indeed it is (thank you!), and it should be prominently linked on the mod's download pages, not to mention the OP here. The key information, slightly trimmed, reformatted, and quoted for future reference: (BTW: Are there other "point the CAD recipes?" If so, do those show up in JEI?)
  8. M

    Psi Discussion Thread

    So, sorry for noobing on you guys, but I'm not seeing this detail on PSI's Curse mod/download page, or on Vazkii's site: How do I get started with the tutorial? I don't see any keypress for it, and JEI lists no apparent book under @psi.
  9. M

    The Thaumcraft 4.1 Experience

    Responding to my own post: based on forum comments, a big node can indeed steal not just "current" vis, but capacity and aspects from other nodes, regardless of aspects in common. Afterwards, they will regenerate their new aspects as usual.
  10. M

    Can't break down advanced thaumium tools in alchemical furnace?

    I suspect certain items are exempt -- I'm pretty sure you can't distill a wand either, presumably because it would let you convert vis to essentia.
  11. M

    The Thaumcraft 4.1 Experience

    And many question about the node bullying: Suppose I've got one big Air node, and a couple of smaller ones, say Air/Fire and Water/Order/ Will the big one do anything when all three nodes are full, or does this come into play only when it's drained? Will the big Air node steal vis only from...
  12. M

    The Thaumcraft 4.1 Experience

    So far I too am mostly seeing few but large nodes. I actually approve of this, because I've realized that excessively dense nodes can help taint spread -- tainted sheep especially will spread around taint. Those little bits might fade quickly in a clean chunk, but while they last, they can...
  13. M

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Well, that's interesting! I haven't actually died in my current world (I just got to sink my first 40+ levels into low-level enchants, booya), but it's alarming to think that when I do, I might find my stuff guarded by a thaumic slime. BTW: I'm playing in a village -- I got seriously...
  14. M

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    As Succubism said, they need to die from taint damage, and/or die on tainted land (It's a worthwhile question which, my guess is taint damage, but there's not many other sources of that). Only some mobs have tainted forms: creepers, sheep, pigs, cows, chickens, villagers. Others turn into...
  15. M

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Thanks! The site itself looks useful, and yes, I've been recognizing a lot of the aspects.
  16. M

    The Thaumcraft 4.1 Experience

    Fine, you hug the tainted creeper! I tangled with a couple of tainted chickens on my recent jaunt... I'd seen them in creative, but they were still surprisingly intimidating in survival. Kinda like those baby zombies, come to think of it.
  17. M

    The Thaumcraft 4.1 Experience

    Wise-guy :) Seriously, the thing that bugs me most is the knockback when the taint status hits. Followed closely by taintacles spawning underfoot (and I'm becoming pretty sure they do spawn in response to something -- fibrous taint? -- being walked on). I like to spend the nights on pillars...
  18. M

    The Thaumcraft 4.1 Experience

    So, I sorted out the spider spawner with some jack-o-lanterns, and the taint doesn't seem to be reaching it (though it did cut off the route back toward home). However, a swarm spawner seems to have appeared just inside the taint zone. The swarms don't seem to harass me while I'm out of sight...
  19. M

    The Thaumcraft 4.1 Experience

    Sorry for the confusion, my note was two distinct comments, no actual connection between them. I haven't installed TT, basically because I'm trying to limit the complexity I'm adding to my game. I do have Mystcraft, but haven't made an age yet (though I may dare a random world or few soon...
  20. M

    The Thaumcraft 4.1 Experience

    Not playing with Thaumic Tinkerer, sorry. (ETA: no connection to following anecdote) On the same trip, I found a hungry node that had eaten a witches' hut -- identified by the biome and by four nodes in a vertical line over the crater. Natch, the hungry one was topmost. Hmm, it's nice to...