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    Accessing NEI recipes via script

    Hey, so, I'm playing around with the idea of a script that automates base production à la Fleshcraft (an interesting mod that never made it out of concept, IIRC). I'm realizing that one of the things this script would need access to is a database of recipes--and, conveniently, NEI has just...
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    Flesh Craft-Mod In Progress

    I imaging giving it a fusion reactor to play with would keep a smart and independent AI happy and not bored, since it's a complex task. I get the feeling this mod and rotarycraft/Mekanism are going to be BEST friends. "Dude, how is your AI so well behaved?" "I gave it, like, 11 different...
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    Flesh Craft-Mod In Progress

    It would also have the advantage of being modular, and would also allow mod-integration to go a lot smoother--assuming the recipes from the other mods can be made "invisible" to the AI unless it is interfaced with a machine from that mod. I, for one, would love to see what an AI would do with...
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    Flesh Craft-Mod In Progress

    Actually, AI in games is usually super simple, but has either complex consequences or is combined with audio cues or player expectations in such a way that the player thinks the AI is smarter than it actually is. For this mod, the AI can operate on a few scalar values that will give weight to...
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    Flesh Craft-Mod In Progress

    I'm talking about the Neurostem AI, though.
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    Flesh Craft-Mod In Progress

    That's cool. Could we get a progress update, then? And have y'all started hashing out the AI?
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    Flesh Craft-Mod In Progress

    So, I heard that SkeletonPunk got the squirming flesh working--has there been any other progress?
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    Flesh Craft-Mod In Progress

    I'm so glad to see this make progress. I hope this mod does make it, because I already know how I'm going to use it.
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    Problem Weird server soft-lock when world folder copied over

    OS: Windows 8.1 Server hosting: I'm using the Tech World 2 server downloaded off the site, and running it from my laptop. FTB version:Launcher v1.33, Modpack is Tech World 2 v1.0.6 Other Mods: Project Red My problem is that in updating the server, when trying to copy the world file over to the...
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    FML flatly refusing to load.

    Operating System and bit type: Windows 8.1 64-bit Java version/update and bit type: 7u45 64-bit Launcher version: v1.3.3 Console log, pastebin.com link: http://pastebin.com/Xt1PZJRX Description of the Issue: So, trying to load TechWorld 2 modpack (or other 1.6.4 modpacks), the Launcher crashes...