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    [16x] The Painterly Addon Pack!

    I noticed that! Very annoying! Unfortunately, it may prove to be beyond my control. NEI appears to be referring to the same texture file as the crafting table does, but only for that segment of the GUI. The rest of the GUI is a single file, so while I could texture that file to match with the...
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    [16x] The Painterly Addon Pack!

    Just pushed an update! I made more progress than I expected this weekend, but somewhat less than I wanted. Cheers!
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    No need to apologize, I personally do not mind requests for information. Unfortunately, I do...

    No need to apologize, I personally do not mind requests for information. Unfortunately, I do not have any fabled massive update; much to the contrary I had to put the whole project on the back burner for a bit for personal reasons. I do intend to continue updating the pack, but I cannot...
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    [16x] The Painterly Addon Pack!

    Hello everybody, it's me! I'm sorry for the lack of updates/contact; I'm afraid things have been a little less than ideal on my end. I've had some personal troubles I've been dealing with, so this is the actually the first I've even looked at this thread or even thought about the project since...
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    [16x] The Painterly Addon Pack!

    The classic ingots are so archetypically "Minecraft" that I couldn't well turn down your request. I'm ambivalent as to which style I prefer myself. What I had in mind was eventually releasing a parallel download with individual 16x16 alternates for some things, ores and ingots especially. How...
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    [16x] The Painterly Addon Pack!

    Thanks everybody! You people are too kind! Nice work, Zerren! I may or may not have also been working on Factorization and Advanced Solars too :P I've been a little busy of late, but I do have a bit more work to share. It would appear that the amount of interest one has in a project is...
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    [16x] The Painterly Addon Pack!

    Minor update - complete IronChests support!
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    [REQ] Default pack for texture dev

    So what you're asking is for somebody else to go into all the .zips and .jars, pull out all the default texture resources, and then upload them to you? I hate to be the bearer of bad news but I really think the best solution is to "find in jars". In fact, I can't think of any other way of...
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    [16x] The Painterly Addon Pack!

    Thank you! Here's hoping it lives up to the Painterly name. My first pack as well, and just about my only. Thank you both for your kind words. The pack as it exists so far uses the light stone and the rectangular "new" ingot type. I chose the light gray stone as a base because I was worried...
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    [16x] The Painterly Addon Pack!

    Aaaah! Good eye! Fixed. "Partial support" is where they belong. I haven't yet retexured 100% of the blocks in either, but it's relatively unobtrusive. I have all the GUIs done! :D
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    [16x] The Painterly Addon Pack!

    January 28rd: v1.2! Making up for lost time! Misc. fixes on the especially funky GUIs (being off by a pixel and so forth) Updated to new(est) texture pack structure for Railcraft, Forestry, TwilightForest and Thaumcraft (Thanks Hawk Weisman!) Added in the Wind Turbine GUI I somehow completely...
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    So... What is the difference between this and technic/tekkit?

    Amen to that. You said it better than I did, RandomSteve
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    So... What is the difference between this and technic/tekkit?

    Why make FTB? Okay, why make a modpack at all? Why eat popcorn? I seem to be missing your point. I don't really want to get into this whole permissions debate with somebody who has already made up their mind about it. But yeah, I'm "one of those people". I don't buy the "no harm, no foul"...
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    So... What is the difference between this and technic/tekkit?

    I have no idea what point you're trying to make here. If you prefer Tekkit so much, go play that instead. Nobody is forcing you to play Feed The Beast. As for the "new content" thing you're talking about: you're aware you're comparing a 1.2.5 modpack to a 1.4.X modpack, right? And you're aware...