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  1. J

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    This is still beautiful on 1.5.2, and didn't actually destroy barrels. It still doesn't like AE or Multipart, but nothing from those has broken yet. This brought us from 11tps with 25000 chunks for 27 players to 20tps with 5000 chunks for 22 players. Not sure if it was just the mod or the...