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    NewDireWorld20 - Problems with merging two modpacks

    Block IDs are all sorted out. Thank Vauthil for the help. Thankfully a lot of the mods in DireWolf20 1.5 are updated versions of mods in New World so I could disable and ignore them. ExtraBiomesXL doesn't really need to be there if Biomes O' Plenty is on so I disabled that, so now to add the...
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    NewDireWorld20 - Problems with merging two modpacks

    Thank you for the new information, though forward-compatibility may not be the most important thing seeing as I'll have to update (if I ever) the pack myself rather than use FTB's updater. I'm basically creating a whole new pack, forward-compatibility is going to be all on me and for that reason...
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    NewDireWorld20 - Problems with merging two modpacks

    Minecraft Crash Report Would have put it in the first post but putting more than 30,000 characters is apparently a no-no.
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    NewDireWorld20 - Problems with merging two modpacks

    I enjoy DireWolf20 greatly, his taste in mods is quite good and the builds on his YouTube videos are impressive. However, I am not an especially technical minded guy and I loath creating builds of such detail. As such, the New World Modpack caught my attention much more because of two things...
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    [MC 1.7.10] New World Mod-Pack [v0.0.7]

    Simply put, it didn't crash. When you run the start.bat file (since FTB recommends the 6.4 version, that server is what I'm referencing) it does indeed start a server on your computer, but doesn't show the GUI that most people would expect. I just put 'localhost' on my server list for shiggles...