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what pack you playing ? if the pack has roost mod it makes chickens more like agricraft seeds that can be put in a roost and just produce resources making them relatively lag free as far as if there worth it depends on a normal world a quarry might be better for most resources on a skyblock its...
with astral sorcery is there any easier way to find a good area for the altar or is the fosic resonator the only way as im on a sky block so its a pain to expand the platform only to find high power spots?
anyone know any good guides explaining exactly what machines and items are needed to fly to a different planet as the current modpack im playing has very expensive recipes and id just like to build the bare minimum to get to one of the planets that has the ore i need to progress
in the packs config folder under cofh\core\client.cfg under render
Render {
# If TRUE, Color Blind Textures will be enabled in CoFH Mods, where applicable. [default: false]
B:EnableColorBlindTextures=false
just set it to true
anyone know the number of the different blocks to build the miner/solar from environmental tech 1.12 ?
the mod hasn't got the book implemented yet and i can find zero information
quick question currently playing modern skyblock 2 anyone know how to enable the mod name on items in the inventory as its my first 1.12 pack with a bunch of new mods its a pain not knowing what mod an item is from without looking it up in JEI
after many hours of testing i worked it out that the block that places the ore/stone matters in the same configuration both TE autonomous activator and project red block placer kill the pickaxes while the open blocks placer doesn't not even sure why they kill the pickaxes in the first place
having issues with farming Koboldite with hobgoblins are they meant to break the picks in like 2 minuets tried both dark steel and diamond picks both seem to last around the same time
EDIT: something is certainly wrong here after spending a while dropping them picks i made a Koboldite pick and...