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    Direwolf20 1.7.10 released

    Where did Random Things go? I though that was one of the core mods of a pack like Direwolf20..
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    Ask a simple question, get a simple answer

    Is there a way to prevent Saplings, Flowers, and so on from lying on the ground when generating new chunks? Exploring a world and picking it all up with my magnet is very annoying. I know I can diable the magnet, but I wont, disable and enable it all the time.
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    Question about Monster.

    What ever you choose? Reis, Zans, Journeymap or Opis..
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    Monster 1.1.0 and Horizons 2.1.0

    Conspiracy? :)
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    Monster 1.1.0 and Horizons 2.1.0

    Okay.. So we are just gonna sit back and wait.. :)
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    Monster 1.1.0 and Horizons 2.1.0

    Yeah same problem here. Mariculture is gone.
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    Monster 1.0.9 - Night Vision in general

    Okay, It might have something to do with render distance. It seems to have something to do with it set to tiny.
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    Monster 1.0.9 - Night Vision in general

    I guess I was pretty tired when I wrote this post. Yeah the question is if other people have experienced weird issues with Night vision turning black, and first restoring your vision if you enter an area that got block light above 0.
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    Monster 1.0.9 - Night Vision in general

    Hey guys. Okay, so I've been experiencing a lot of problems with Night Vision(NV), both Rotarycraft NV goggles, (they dont work), you need the NV Helmet from RC in order for it to work. I've tried with IC2, they dont work, cant activate them. Using Power Suit ones now, they seem to work so...
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    Add blocks to Microblocks.cfg?

    Ohh sweet! So could we expect them to be in Monster 1.0.11? :) Another question, updated version of Extra Utilities, my server is going crazy with people using Quarry(Quarrys? Quarries?), and it would be sweet having that ender one that places dirt, as it should be less laggy..
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    Add blocks to Microblocks.cfg?

    Reading through that it seems like alot of work just to add 5 lines to a config file.. Now that I got your attention anyways Eyamaz, why is the Geostrata blocks not supported by Microblocks? :) In Monster by the way.. :)
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    Add blocks to Microblocks.cfg?

    Bonus question. What does it take to make a private pack on the FTB Launcher?
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    Add blocks to Microblocks.cfg?

    Hey there FTB Forums. So I had this player who was a bit annoyed that he couldnt use Geostrata blocks as Microblocks, so I knew there was a way to add the blocks to the server config, and so I did, but I get an error message when im logging on saying mu configs dosent match up. Is there a way...
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    Problem Monster 1.0.9 - Biomes of Plenty + Thaumic Tinkerer KAMI enabled.

    Problem resolved for now. Viper-7 told me to enable this in forge.cfg # Set this to just remove any TileEntity that throws a error in there update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR...
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    Problem Monster 1.0.9 - Biomes of Plenty + Thaumic Tinkerer KAMI enabled.

    Hey there. So my tech guy is sleeping and the server crashed. This is latest log. I got a few more if you want. Pastebin log: http://pastebin.com/hYRKNvZW Plugins on server: Coreprotect_2.0.8 EnjinMinecraftPlugin Essentials EssentialsAntiBuild EssentialsChat EssentialsGroupManager...
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    Monster/Horizons Hotfixes

    Okay, just wanted to give an update.. I've just updated from 1.0.7 to 1.0.9 and so far there is no problems..
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    Monster/Horizons Hotfixes

    Yeah we always backup, just still wondering, guess I'd look into trying to update before telling the other guys..
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    Monster/Horizons Hotfixes

    Okay, so its only odd world gen? Im pretty sure we already got some fancy weird looking world gen after an earlier update. If thats all it does I guess we'll just go ahead and update and live with the funky weird looking biomes.. :)
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    Monster/Horizons Hotfixes

    So why was it strongly recommended? What could happen if we update to 1.0.9?
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    Monster/Horizons Hotfixes

    Okay, so im on a Monster 1.0.7 server, we are currently debating on updating to 1.0.8 (Yeah I know 1.0.9 now), will we still require a world reset if we update to 1.0.9? Or was that only the case with 1.0.8 because of those config bugs?