Search results

  1. K

    [1.5.2/1.6.2 Forge] Modular Furnace

    you don't have to ban the block from the mod only be selective which items get a chance of doubling stuff, like a list of ids which work in a config.
  2. K

    Placing items into certain inventory slots?

    yeah that and inventory turtles, but again coding is involved.
  3. K

    [1.5.2/1.6.2 Forge] Modular Furnace

    You have to be carefull with the doubles everthing, because if you use just one mod that allows you to grind ingots back to dust, one could exploit it quite easily. Like the idea though because i like multiblock structures that are more than just a bigger block.
  4. K

    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    So you add the recipes for the blocks and add some research to it ? Will reduce the work you have to do ;)
  5. K

    [1.6.2][WIP] Luma - A Lighting Mod For Forge

    I would like to see either forge multipart integration or some kind of glowy strips that you can stick on the wall to light it up. (it would have a lower light level than a full block lamp). Otherwise keep up the good work and have fun modding ;)
  6. K

    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    I like the concept, keep on working on it and it may be a must-have thaumcraft addon. oh and also have fun doing it ;)
  7. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Looks pretty neat, i will definitely try this out once i switch to 1.6 version. Keep up the good work ;).
  8. K

    Redstone controlled MJ switch

    Today i made a mj-switch with an engineering-turtle. Wait for a rs signal to remove or place the conduit and voila ! ;)
  9. K

    Feed The Beast - Redpower and 1.5.x

    If someone is good at japanese, that said person could try to get Ugocraft (http://www.maocat.net/?page_id=6189) up and running.Looks promising to me.Is something from RP2 missing if frames get replaced ?