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  1. K

    Anyone know why I'm getting this error?

    So, I'm trying to update the majority of mods in the direwolf20 pack to 1.5.2 using MultiMC, though not having much luck. I'm not all that familiar with setting up my own modded client, so if it's a stupid mistake, I apologize in advance. I've basically gone through all my mod config files and...
  2. K

    Stop mobs spawning over a large area (DW20)

    Oh yes, I've been a fan of Doc and a few other mindcrackers pretty much from the start, they always come up with some impressive things; 'The Ironwood' I think he called it? I've made a few similar systems back before I started on mods, but Doc, JL and occasionally Etho always seem to blow them...
  3. K

    Stop mobs spawning over a large area (DW20)

    I actually have a few wrath lamps hidden in the ceiling of the cave. It's not that I can't light it all up; I just think it looks far better with dark spots around everywhere That didn't even cross my mind to be honest. I'll give that a go if all else fails, but you can pretty much guarantee...
  4. K

    Stop mobs spawning over a large area (DW20)

    In regards to the villager question, I'm rather familiar with vanilla mechanics, so I think I'm correct in saying that villages aren't sky-necessary, unless an update has changed this. What is needed is direct sunlight atop a door for a house to be registered as a house. Because houses make a...
  5. K

    Stop mobs spawning over a large area (DW20)

    Yeahhh. xycraft blocks just wont fit in with the village look, and getting rid of all the grass and replacing with stone slabs might make it more 'cold looking' than what I'm going for :/ I'll have a play around next time I'm on ftb. One idea I do have is to have multiple mffs areas set up to...
  6. K

    Stop mobs spawning over a large area (DW20)

    So, my main project as of late, is making an underground village. I always seem to get caught up in the technical side of FTB and forget that you can make some pretty good-looking stuff in it - it's not all about machines and gizmos. The problem I'm having however, is that I've been trying to...
  7. K

    Pipe Problems ~ Any suggestions?

    Haha, yeahhh. I should really re-read my stuff before posting :')
  8. K

    Pipe Problems ~ Any suggestions?

    Yeah, but loops feel too unreliable at times, and I'd have to add an iron pipe and extend all my machines out by one, which is far too much effort. I think I have it sorted now, but I'll put a screenshot for anyone who may read this looking for similar answers.
  9. K

    Pipe Problems ~ Any suggestions?

    Okay, so I changed it to and gates next to the genepool for 'if inventory empty' then 'red pipe signal' and the wooden pipes are set to 'if red pipe signal = on and if no items traversing' then 'energy pulser'. That way, if it will never pull more than 2-3 at a time, wait until they're...
  10. K

    Pipe Problems ~ Any suggestions?

    And once again, I've made a mistake. If it 's still waiting to read whether there's a bee in the inventory or not, there's not much point adding something else that tests the exact same parameter, as it'll not effect anything.
  11. K

    Pipe Problems ~ Any suggestions?

    So, I've just gotten into bee breeding, and gone a bit over-the-top with production. I've made a Thermal Expansion and Buildcraft automated processing area where engines charge up 9 cells when energy is needed, but not when they're full, the cells power all my extra bees stuff, bees are...
  12. K

    Turtle Script - Anyone see my mistake?

    I didn't know you could do this... Is there a tutorial on the cc wiki, or on yt or somewhere (I'll give it a search myself) or would you be able to basically sum up how to do it by any chance? I can't actually believe this is possible, the amount of time I've taken writing programs that try to...
  13. K

    Turtle Script - Anyone see my mistake?

    Okay, so first off, I think support for fir saplings in the fermenter has actually been added by extrabiomes, though it doesn't seem to work just yet (They have it set as an issue on their page). Until then, plantballs will probably be the route I take. Secondly, my base is a huge floating...
  14. K

    Turtle Script - Anyone see my mistake?

    And the simple answer was found. I knew it'd be something stupid like that. Thank you very much.
  15. K

    Turtle Script - Anyone see my mistake?

    I've been attempting a code to chop a 4x4 extrabiomes fir tree in order to get saplings for biofuel. I threw this little routine together to test before writing more code: -- VARIABLES! local sapling local bonemeal local wood local fuel -- FUNCTIONS! function refresh() sapling =...
  16. K

    How difficult would it be to take the magic pack, and add these mods:

    Exactly, I wouldn't really think a modpack that concerned itself with (somewhat) balancing the game a little would add all these mods together, so I'm not asking for it to be released as a modpack, I just wanted to add the mods for my own personal gameplay...
  17. K

    How difficult would it be to take the magic pack, and add these mods:

    Yeah, I re-did it this morning with the configs from the beta pack, and only had to change a few ID's for Gregtech. It also made it easier to move my save over from the beta pack to the magic pack, though I couldn't get aura nodes to (re)generate in already generated chunks (Yes, I did...
  18. K

    How difficult would it be to take the magic pack, and add these mods:

    With the addition of Optifine, GuiAPI and ID resolver, I finally managed to get all these mods to work together. Looks like I'm gonna be having some fun now :D
  19. K

    How difficult would it be to take the magic pack, and add these mods:

    Of course, I suppose I'll make a go of it in half an hour or so, and once I get it done or run into issues, I'll update this post with how to do it/asking for solutions...
  20. K

    How difficult would it be to take the magic pack, and add these mods:

    Additional Pipes Advanced Machines Advanced Solar Panels (Not sure if this is 1.4.5 yet) Computercraft Factorization Gravitation Suite Gregtech IC2 Nuclear Control IC2 MFFS Portalgun I'm currently fighting to keep interest in the pack at the moment, because I have so many ideas, but they're all...