Search results

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    Revelation 2.0.0 Server update problem

    Those mods along with others were removed from the pack - that's why they're missing :P
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    A Pointless Rant + FTB Continuum Currently Known Mods

    You see, as much as any modder would like their mod to be added to a big pack such as this, it is indeed true that NuclearCraft still does not quite have the sort of solid structure that is required for a place in an FTB pack - it's inclusion in Revelation was quite a surprise to me, but given...
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    Revelations & Nuclearcraft

    Just to help with the original question quickly - don't use the old wikia wiki anymore - it's very outdated. The best place to go is the NuclearCraft section of the official FTB wiki :) As for which element is the heaviest which naturally occurs, uranium is usually quoted because it is rather...
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    NuclearCraft - A Modern Physics Mod

    What an age of technological advancement you may be able to herald with such a magnificent specimen... Thanks very much!
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    NuclearCraft - A Modern Physics Mod

    Finally, we have a Discord Server!
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    NuclearCraft - A Modern Physics Mod

    New version of NC available! Mainly bug fixes and minor additions, with more to come soon: * Fixed active coolers using coolant even when reactor is not running * Fixed ore drop events not checking for silk touch correctly * Fixed potential crash with Tesla machines accepting null fluids *...
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    March News

    Played the original all those years ago like many others... so far, this is a beautiful throwback!
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    NuclearCraft - A Modern Physics Mod

    Okay, hopefull I'll get vids done today or tomorrow... for some reason my computer thought that the latest forge installers are malicious, but that's all sorted now :P
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    NuclearCraft - A Modern Physics Mod

    Will probs do one soon, just to go through roughly what I'm hoping to get done, and perhaps to go through the reactor rules post-2.9.
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    NuclearCraft - A Modern Physics Mod

    Okay, after quite a hectic return weekend, we're back in business. As usual, I'll try my best to deal with the bug reports that have been stacking up, and then we can move on with new content. There is also the possibility of a texture overhaul courtesy of a wonderful person called Lyra, but...
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    NuclearCraft - A Modern Physics Mod

    Uni Hillary term - I'll be back for about six weeks ;)
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    NuclearCraft - A Modern Physics Mod

    Mini update: will be back on the 11th of March :)
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    NuclearCraft - A Modern Physics Mod

    Ah, I see what you mean... maybe we can do something more complex, but I never want to stray away from the idea that players can calculate how much power they will generate without actually building the reactor.
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    NuclearCraft - A Modern Physics Mod

    I was thinking that there should be a configurable amount of leeway, say, at most roughly 5% overcooling by default before seeing a penalty. It can then be a basic linear efficiency equation like Min[100, 100 - 100*(current - (1 + leeway)*required) / current], which would give an efficiency...
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    NuclearCraft - A Modern Physics Mod

    Oh, your pulse reactors wouldn't be effected - I wouldn't penalise those. Less RF/t - the fuel time would be the same (so less RF per rod overall). Also, how about variable ring thicknesses for fusion reactors? The design of the core would need to change, but in general, would that be cool?
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    NuclearCraft - A Modern Physics Mod

    Just a question for you all - what do you think about a penalty for over-cooling? Say you have a design that produces 100 H/t from the fuel, but cools at a rate of 200 H/t (for an overall -100 H/t), should there be some sort of power reduction, or shall we keep things as they are? It would mean...
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    NuclearCraft - A Modern Physics Mod

    By the way, we just passed 1.5 million downloads, which is awesome!
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    NuclearCraft - A Modern Physics Mod

    I can imagine. I've played modded MC since the Tekkit days and things have certainly got 'easier' as mods have become more powerful... my problem with clever mechanics and the ability for machines, pipes, etc. to do complex jobs is that I'm far more likely to find 'the best' way of doing...
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    NuclearCraft - A Modern Physics Mod

    I've been using the aqueous accumulator from TE, although there may be other options available. I personally never really used EnderIO much as I felt it made some key aspects of modded MC such as logistics a little too easy - I've always liked a bit of a challenge using BC or TD, but hey, that's...
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    NuclearCraft - A Modern Physics Mod

    Hey there man! Of course you can - the mod is dedicated to the public domain now :)