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  1. D

    Extremely Low Tickrate

    Nope, nothing extra installed.
  2. D

    Extremely Low Tickrate

    We're moving hosts tonight to see what happens, I'll report back on how it affects the tickrate. Thanks captain and damned
  3. D

    Extremely Low Tickrate

    I'll make some of the changes suggested. Quite considering changing hosts too after the whole dedicated issue.
  4. D

    Extremely Low Tickrate

    From talking to roxservers this morning it seems they mislead us slightly by saying we were on a dedicated server. Its actually shared hosting so I believe other profilers are out of the question.
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    Extremely Low Tickrate

    Here is another output from the built in debug profiler, shows that something is taking far too long to process. Does anyone have any idea how to narrow this down? 16:15:53 STDOUT: Something's taking too long! 'root.levels' took aprox 101.829675 ms 16:15:53 STDOUT: Something's taking too long...
  6. D

    Extremely Low Tickrate

    I think its just how the minecraft profiler outputs data. I believe the number on the left in square brackets indicates the level regardless of indentation. So regular is a part of entities. It makes up 97% of entities and 79% of the overall. At least thats how I've been interpreting it.
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    Extremely Low Tickrate

    Here is another profile result with a tickrate of 14 from the same server: ---- Minecraft Profiler Results ---- // Now with the same numbers Time span: 10995 ms Tick span: 162 ticks // This is approximately 14,73 ticks per second. It should be 20 ticks per second --- BEGIN PROFILE DUMP ---...
  8. D

    Extremely Low Tickrate

    Hello, We've been getting a very low tickrate on our server ever since launch. Before this it hosted a 35 man "mod which must not be named" server at a solid 20tps (unless there were thousands of loose entities). Right now its hovering around 3 - 4 ticks per second. We are not hitting maximum...