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  1. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hmm didn't work for me Nallar, I'm on windows if that matters. what I've done is come up with this: Note:Starting and stopping the server is not something i want to do with this though its probably easy to add in if you like. Also I'm not auto downloading the mod from the net though if...
  2. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    I'm moving my testing sever to my roommate's computer and i was wondering if anyone has made an auto update bat script for this or if someone could assist me in making one I have done a bit of searching and can't seem to find a Minecraft related example. It looks like i need to find an example...
  3. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    And to add to what i just reported :p Just started up the server and walked away to get a drink and this cropped up in the console log Let me know if you need any info of any kind.
  4. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hey Nallar, I may or may not have a tricky one for you once your back. Build 1226. Note: I did switch the "allow world unload" config you recomended to false for the Xycraft NPE i reported. Upon traveling to the Twilight Forest for the first time (so there has been no terrain gen until this...
  5. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hey there Nallar, With build 1197 i get this error in the log when entering the nether. More specifically loading the nether. If its kept loaded (Player/chunk loader/what have you) it does not throw the error. Also i noticed something when traveling between dimensions. I went to the nether...
  6. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hello again. Build 1145 still getting this error when using chickens's wireless remote, I can't find any partiular cause it just does it at random regardless of frequency and kicks me from the server. But i did notice whatever Frequency i was pulsing at the time when i log back in is stuck on...
  7. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hey got another one for you. Build 1122 Happend when i right clicked with the wireless remote from chikenbone's addon for redpower. Anything else i can give you let me know thanks
  8. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Got another one for you, If i can give you any more info that helps let me know.Yeah im not sure were i read it. i know my main bottle neck is rendering (stupid intel), I was just thinking more along the lines of having the commands so i can figure out my lag issues and stuff. :p
  9. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Build 1119 everything seems to be working good. Quick question though, I have read a couple of places that i can use this on my client for sp but when i try it i get this error If i read wrong then no biggie my sp world is on a server anyways but figured i'd try it. I did have optifine in but...
  10. K

    TickThreading - concurrent entity/tile entity ticks and other optimisations

    Hi there. The Direwolf pack version 5.2.0 and your latest 1106 build throws this error in the cmd. Just as a note: I removed Modularpower suits, xreliquiry, and Graviygun I added Trecapitator and its dependancy ...And i hope i use spoiler correctly here, It throws this error 17...